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Working 3D mesh renderer with camera movement rotation, Cohen-Sutherland clipping.

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3D Mesh Renderer | cpp-sdl-3d-engine

Nicholas Ramsay

Working 3D renderer with camera movement. Use left/right to turn camera. WASD to move forward, left, back, right.

Uses the Cohen-Sutherland clipping algorithm for each mesh triangle edge.

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Working 3D mesh renderer with camera movement rotation, Cohen-Sutherland clipping.

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