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CHANGELOG.md

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Unreleased - ReleaseDate

Added

  • Added sign layer

    This feature is disabled by default. Use the --sign-prefix and --sign-filter options to configure which signs to show on the map.

Changed

  • Without --verbose, only a single warning is printed at the end of processing for unknown block/biome types, rather than once for every section where such a block/biome is encountered.

2.0.2 - 2024-01-07

Added

  • Added support for Minecraft 1.20.3

    Minecraft 1.20.3 renamed the grass block type to short_grass.

Changed

2.0.1 - 2023-11-18

Fixed

  • Proceed with missing tiles rather can failing completely when an invalid region file is encountered and no processed data from a previous run exists

2.0.0 - 2023-09-30

This is a complete rewrite of the map renderer in Rust, as the previous C implementation was getting more and more difficult to maintain and keep current versions of Minecraft supported.

The new implementation is generally faster than the old one (by using better data structures), but it also uses a bit more RAM and storage space for intermediate data.

Added

  • Added support for Minecraft 1.20 biomes and block types
  • Multithreading: Pass -j N to minedmap to use N CPU cores in parallel. Note that this also multiplies the RAM requirements of MinedMap.
  • Extended OS support: MinedMap should now run on every system supported by Rust as a target. As I don't have a way to test these builds, binary releases are still limited to Windows and Linux for now; on other targets, MinedMap must be built from source.

Changed

  • Biome smoothing uses a different filter kernel now, which might result in nicer gradients?
  • Log messages have been reduced. Pass -v to get a message for each processed file again.
  • The intermediate data directory biome in the output directory has been replaced with a new processed directory. The biome directory can be deleted when reusing the output directory of an older MinedMap version.

Fixed

  • Warnings about unknown biomes or block types have been reduced to once per chunk/section, so rending is not slowed down by these message so much anymore.

    Full support for custom biomes datapacks might be added in a future release.