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Failed to disassemble Luigi's Mansion: Dark Moon shader code #70
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Could you provide more information about the crash? Where does it crash? What does the stack trace look like? What did you do to fix it? |
It crashes right here: Line 211 in f4d8659
The instr.common.operand_desc_id was some invalid number which is why it crashed. I fixed it by checking if it was a valid index. If not, it skips to the next instruction. There is probably alot of stuff that I'm missing but I don't know much about this code so this was the quick and dirty approach I took.
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The disassembler crashes here:
I was able to kindof fix it but I don't think i fixed it correctly.
Here's the shader code:
shadercode.zip
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