A crate for creating and evaluating executable directed graphs at runtime. In other words, gantz allows users to compose programs described by interconnected nodes on the fly.
Gantz is inspired by a desire for a more flexible, high-performance, open-source alternative to graphical programming environments such as Max/MSP, Touch Designer, Houdini and others. Named after gantz graf.
NOTE: gantz is currently a research project and is not ready for any kind of real-world use.
Gantz allows for constructing executable directed graphs by composing together Nodes.
Nodes are a way to allow users to abstract and encapsulate logic into smaller, re-usable components, similar to a function in a coded programming language.
Every Node is made up of the following:
- Any number of inputs, where each input is of some rust type or generic type.
- Any number of outputs, where each output is of some rust type or generic type.
- An expression or function that takes the inputs as arguments and returns the outputs in a tuple.
Graphs describe the composition of one or more nodes. A graph may contain one or more nested graphs represented as nodes, forming the main method of abstraction within gantz.
A Project provides an API for easily creating graphs, compiling them into Rust dynamic libraries and loading them ready for evaluation, all at runtime. The project manages a single cargo workspace that contains a single crate for each graph.
See the gantz/tests
directory for some very basic, early proof-of-concept
tests.
Contains the core traits and items necessary for any gantz implementation. The current approach heavily revolves around rust-code generation, however this crate may get generalised in the future to allow for more easily targeting other languages.
Provides implementations for the core traits and a high-level Project API for convenient use.
This repo does not provide any GUI itself - this will likely be implemented in a separate repository using nannou.
- A simple function for creating nodes from rust expressions.
- Allow for handling generics and trait objects within custom nodes.
-
Serialize
andDeserialize
for nodes and graphs via serde and typetag. - Project workspace creation.
- Push evaluation through the graph.
- Pull evaluation through the graph.
- Simultaneous push and pull evaluation from multiple nodes.
- Stateless node codegen.
- Stateful node codegen.
- Implement
Node
forGraph
. - Conditional evaluation #21.
- Evaluation boundaries #22.
- Dynamic node I/O configurations #31.
- A convenient API for managing node state #44.
- A way to easily generate node types from existing
fn
s in other crates.
After each of these goals are met, a new repository will be created where gantz will be extended using nannou to provide higher-level tools including:
- A GUI for creating, editing and saving graphs and custom nodes at runtime.
- Node packaging and sharing tools, likely built on cargo and crates.io.
- A suite of nodes providing an interface to nannou's cross-platform support
for a wide range of protocols and I/O:
- Windowing and input events.
- Phasers and signals.
- Audio input, output, processing and device management.
- 2D/3D geometry, graphics and shaders.
- Video input and processing.
- Networking (UDP and TCP).
- OSC.
- Lighting, lasers & control: DMX (via sACN), CITP (& CAEX), Ether-Dream.
- GPU general compute.
- General file reading and writing.
Licensed under either of
- Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Contributions
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.