- Seattle, WA
- @mak_pav
- in/maksym-pavlenko
Highlights
- Pro
Stars
A Git-compatible VCS that is both simple and powerful
Caldera data set from Call of Duty®: Warzone™
A game engine built with Rust for unparalleled performance and a developer-friendly workflow
This library integrates multiple culling methods into one library.
A bounding-volume hierarchy for in-game broad-phase collision detection
A port of Sebastian Aaltonen's `OffsetAllocator` to Rust
Unreal Engine Sky Atmosphere Rendering Technique
LSM-based embeddable key-value storage engine written in safe Rust
Bazel rules for generating Xcode projects.
Vulkan & OpenGL GPU profiler with `puffin` support
The superconsole crate provides a handler and building blocks for powerful, yet minimally intrusive TUIs. It is cross platform, supporting Windows 7 , Linux, and MacOS. Rustaceans who want to creat…
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
This is a list of game development resources I will be collecting
DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
Fast, concurrent, arena-based allocator with drop support
Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual quality of the viewed model or read speeds.
NativeLink is an open source high-performance build cache and remote execution server, compatible with Bazel, Buck2, Reclient, and other RBE-compatible build systems. It offers drastically faster b…
An easy to use library for pretty print tables of Rust structs and enums.