Named Binary Tag (NBT) is a structured binary file format used by Minecraft. fNbt is a small library, written in C# for .NET 3.5 . It provides functionality to create, load, traverse, modify, and save NBT files and streams.
Current released version is 0.6.4 (6 July 2018).
fNbt is based in part on Erik Davidson's (aphistic's) original LibNbt library, now completely rewritten by Matvei Stefarov (fragmer).
Note that fNbt.Test.dll and nunit.framework.dll do NOT need to be bundled with applications that use fNbt; they are only used for testing.
- Load and save uncompressed, GZip-, and ZLib-compressed files/streams.
- Easily create, traverse, and modify NBT documents.
- Simple indexer-based syntax for accessing compound, list, and nested tags.
- Shortcut properties to access tags' values without unnecessary type casts.
- Compound tags implement
ICollection<T>
and List tags implementIList<T>
, for easy traversal and LINQ integration. - Good performance and low memory overhead.
- Built-in pretty-printing of individual tags or whole files.
- Every class and method are fully documented, annotated, and unit-tested.
- Can work with both big-endian and little-endian NBT data and systems.
- Optional high-performance reader/writer for working with streams directly.
Latest version of fNbt requires .NET Framework 3.5 (client or full profile).
-
Package @ NuGet: https://www.nuget.org/packages/fNbt/
-
Compiled binary: https://fcraft.net/fnbt/fNbt_v0.6.4.zip
SHA1: 600853530fd538e614b6cb4722ced81917e9615d -
Amalgamation (single source file):
- Non-annotated: https://fcraft.net/fnbt/fNbt_v0.6.4.cs
SHA1: 9298dbe00d080bcf5d32299415aaf856590ba3bf - Annotated (using JetBrains.Annotations):
https://fcraft.net/fnbt/fNbt_v0.6.4_Annotated.cs
SHA1: ae096d83b57bf59c708ad66168d45c1ea9b58175
- Non-annotated: https://fcraft.net/fnbt/fNbt_v0.6.4.cs
var myFile = new NbtFile();
myFile.LoadFromFile("somefile.nbt.gz");
var myCompoundTag = myFile.RootTag;
int intVal = myCompoundTag.Get<NbtInt>("intTagsName").Value;
string listItem = myStringList.Get<NbtString>(0).Value;
byte nestedVal = myCompTag.Get<NbtCompound>("nestedTag")
.Get<NbtByte>("someByteTag")
.Value;
int intVal = myCompoundTag["intTagsName"].IntValue;
string listItem = myStringList[0].StringValue;
byte nestedVal = myCompTag["nestedTag"]["someByteTag"].ByteValue;
foreach( NbtTag tag in myCompoundTag.Values ){
Console.WriteLine( tag.Name " = " tag.TagType );
}
foreach( string tagName in myCompoundTag.Names ){
Console.WriteLine( tagName );
}
for( int i = 0; i < myListTag.Count; i ){
Console.WriteLine( myListTag[i] );
}
foreach( NbtInt intItem in myIntList.ToArray<NbtInt>() ){
Console.WriteLine( intItem.Value );
}
var serverInfo = new NbtCompound("Server");
serverInfo.Add( new NbtString("Name", "BestServerEver") );
serverInfo.Add( new NbtInt("Players", 15) );
serverInfo.Add( new NbtInt("MaxPlayers", 20) );
var serverFile = new NbtFile(serverInfo);
serverFile.SaveToFile( "server.nbt", NbtCompression.None );
var compound = new NbtCompound("root"){
new NbtInt("someInt", 123),
new NbtList("byteList") {
new NbtByte(1),
new NbtByte(2),
new NbtByte(3)
},
new NbtCompound("nestedCompound") {
new NbtDouble("pi", 3.14)
}
};
Console.WriteLine( myFile.ToString("\t") ); // tabs
Console.WriteLine( myRandomTag.ToString(" ") ); // spaces
Online reference can be found at http://www.fcraft.net/fnbt/v0.6.4/
fNbt v0.5.0 is licensed under 3-Clause BSD license; see docs/LICENSE. LibNbt2012 up to and including v0.4.1 kept LibNbt's original license (LGPLv3).
If you need .NET 2.0 support, stick to using fNbt version 0.5.1. Note that this 0.5.x branch of fNbt is no longer supported or updated.
-
Compiled binary: https://fcraft.net/fnbt/fNbt_v0.5.1.zip
-
Amalgamation (single source file):
- Non-annotated: https://fcraft.net/fnbt/fNbt_v0.5.1.cs
- Annotated: https://fcraft.net/fnbt/fNbt_v0.5.1_Annotated.cs