autotype is a tool for generating c classes from an xml file.
<typecc version='1.0'>
<class name='user'>
<member name='Id' type='int' />
<member name='Username' type='String' />
<member name='Password' type='String' />
<member name='Salt' type='String' />
<member name='Email' type='String' />
</class>
<typedef name='UserList' type='user*' listType='list' />
<enum name='MovementDirection'>
<enum_value name='MOVE_UP' />
<enum_value name='MOVE_DOWN' />
<enum_value name='MOVE_LEFT' />
<enum_value name='MOVE_RIGHT' />
</enum>
<class name='location'>
<member name='Id' type='int' />
<member name='X' type='int' />
<member name='Y' type='int' />
<member name='Direction' type='MovementDirection' />
</class>
</typecc>
#pragma once
#include <map>
#include <string>
#include <list>
#include <vector>
typedef std::string String;
class user{
private:
int mId;
String mUsername;
String mPassword;
String mSalt;
String mEmail;
public:
int& GetId( ) { return mId; }
const int& GetId( ) const { return mId; }
void SetId(const int& in ) { mId = in; }
String& GetUsername( ) { return mUsername; }
const String& GetUsername( ) const { return mUsername; }
void SetUsername(const String& in ) { mUsername = in; }
String& GetPassword( ) { return mPassword; }
const String& GetPassword( ) const { return mPassword; }
void SetPassword(const String& in ) { mPassword = in; }
String& GetSalt( ) { return mSalt; }
const String& GetSalt( ) const { return mSalt; }
void SetSalt(const String& in ) { mSalt = in; }
String& GetEmail( ) { return mEmail; }
const String& GetEmail( ) const { return mEmail; }
void SetEmail(const String& in ) { mEmail = in; }
};
typedef std::list<user*> UserList;
enum MovementDirection{
MOVE_UP = 0,
MOVE_DOWN = 1,
MOVE_LEFT = 2,
MOVE_RIGHT = 3,
};
class location{
private:
int mId;
int mX;
int mY;
MovementDirection mDirection;
float mMultiplier;
int mBonus;
int mBridgeTo;
public:
int& GetId( ) { return mId; }
const int& GetId( ) const { return mId; }
void SetId(const int& in ) { mId = in; }
int& GetX( ) { return mX; }
const int& GetX( ) const { return mX; }
void SetX(const int& in ) { mX = in; }
int& GetY( ) { return mY; }
const int& GetY( ) const { return mY; }
void SetY(const int& in ) { mY = in; }
MovementDirection& GetDirection( ) { return mDirection; }
const MovementDirection& GetDirection( ) const { return mDirection; }
void SetDirection(const MovementDirection& in ) { mDirection = in; }
};