Oier Mees, Lukas Hermann, Erick Rosete, Wolfram Burgard
We present CALVIN (Composing Actions from Language and Vision), an open-source simulated benchmark to learn long-horizon language-conditioned tasks. Our aim is to make it possible to develop agents that can solve many robotic manipulation tasks over a long horizon, from onboard sensors, and specified only via human language. CALVIN tasks are more complex in terms of sequence length, action space, and language than existing vision-and-language task datasets and supports flexible specification of sensor suites.
To begin, clone this repository locally
git clone --recurse-submodules https://github.com/mees/calvin.git
$ export CALVIN_ROOT=$(pwd)/calvin
Install requirements:
$ cd $CALVIN_ROOT
$ conda create -n calvin_venv python=3.8 # or use virtualenv
$ conda activate calvin_venv
$ sh install.sh
If you encounter problems installing pyhash, you might have to downgrade setuptools to a version below 58.
Download dataset (choose which split you want to download with the argument D
, ABC
or ABCD
):
If you want to get started without downloading the whole dataset, use the argument debug
to download a small debug dataset (1.3 GB).
$ cd $CALVIN_ROOT/dataset
$ sh download_data.sh D | ABC | ABCD | debug
Train baseline models:
$ cd $CALVIN_ROOT/calvin_models/calvin_agent
$ python training.py datamodule.root_data_dir=/path/to/dataset/ datamodule/datasets=vision_lang_shm
The vision_lang_shm
option loads the CALVIN dataset into shared memory at the beginning of the training,
speeding up the data loading during training.
The preparation of the shared memory cache will take some time
(approx. 20 min at our SLURM cluster).
If you want to use the original data loader (e.g. for debugging) just override the command with datamodule/datasets=vision_lang
.
For an additional speed up, you can disable the evaluation callbacks during training by adding ~callbacks/rollout
and ~callbacks/rollout_lh
You want to scale your training to a multi-gpu setup? Just specify the number of GPUs and DDP will automatically be used for training thanks to Pytorch Lightning. To train on all available GPUs:
$ python training.py trainer.gpus=-1
If you have access to a Slurm cluster, follow this guide.
You can use Hydra's flexible overriding system for changing hyperparameters. For example, to train a model with rgb images from both static camera and the gripper camera with relative actions:
$ python training.py datamodule/observation_space=lang_rgb_static_gripper_rel_act model/perceptual_encoder=gripper_cam
To train a model with RGB-D from both cameras:
$ python training.py datamodule/observation_space=lang_rgbd_both model/perceptual_encoder=RGBD_both
To train a model with rgb images from the static camera and visual tactile observations with absolute actions:
$ python training.py datamodule/observation_space=lang_rgb_static_tactile_abs_act model/perceptual_encoder=static_RGB_tactile
To see all available hyperparameters:
$ python training.py --help
To resume a training, just override the hydra working directory :
$ python training.py hydra.run.dir=runs/my_dir
CALVIN supports a range of sensors commonly utilized for visuomotor control:
- Static camera RGB images - with shape
200x200x3
. - Static camera Depth maps - with shape
200x200
. - Gripper camera RGB images - with shape
84x84x3
. - Gripper camera Depth maps - with shape
84x84
. - Tactile image - with shape
120x160x6
. - Proprioceptive state - EE position (3), EE orientation in euler angles (3), gripper width (1), joint positions (7), gripper action (1).
In CALVIN, the agent must perform closed-loop continuous control to follow unconstrained language instructions characterizing complex robot manipulation tasks, sending continuous actions to the robot at 30hz. In order to give researchers and practitioners the freedom to experiment with different action spaces, CALVIN supports the following actions spaces:
- Absolute cartesian pose - EE position (3), EE orientation in euler angles (3), gripper action (1).
- Relative cartesian displacement - EE position (3), EE orientation in euler angles (3), gripper action (1).
- Joint action - Joint positions (7), gripper action (1).
For more information, please refer to this more detailed README.
The aim of the CALVIN benchmark is to evaluate the learning of long-horizon language-conditioned continuous control policies. In this setting, a single agent must solve complex manipulation tasks by understanding a series of unconstrained language expressions in a row, e.g., “open the drawer. . . pick up the blue block. . . now push the block into the drawer. . . now open the sliding door”. We provide an evaluation protocol with evaluation modes of varying difficulty by choosing different combinations of sensor suites and amounts of training environments. To avoid a biased initial position, the robot is reset to a neutral position before every multi-step sequence.
To evaluate a trained calvin baseline agent, run the following command:
$ cd $CALVIN_ROOT/calvin_models/calvin_agent
$ python evaluation/evaluate_policy.py --dataset_path <PATH/TO/DATASET> --train_folder <PATH/TO/TRAINING/FOLDER>
Optional arguments:
--checkpoint <PATH/TO/CHECKPOINT>
: by default, the evaluation loads the last checkpoint in the training log directory. You can instead specify the path to another checkpoint by adding this to the evaluation command.--debug
: print debug information and visualize environment.
If you want to evaluate your own model architecture on the CALVIN challenge, you can implement the CustomModel
class in evaluate_policy.py
as an interface to your agent. You need to implement the following methods:
- __init__(): gets called once at the beginning of the evaluation.
- reset(): gets called at the beginning of each evaluation sequence.
- step(obs, goal): gets called every step and returns the predicted action.
Then evaluate the model by running:
$ python evaluation/evaluate_policy.py --dataset_path <PATH/TO/DATASET> --custom_model
You are also free to use your own language model instead of using the precomputed language embeddings provided by CALVIN.
For this, implement CustomLangEmbeddings
in evaluate_policy.py
and add --custom_lang_embeddings
to the evaluation command.
Alternatively, you can evaluate the policy on single tasks and without resetting the robot to a neutral position. Note that this evaluation is currently only available for our baseline agent.
$ python evaluation/evaluate_policy_singlestep.py --dataset_path <PATH/TO/DATASET> --train_folder <PATH/TO/TRAINING/FOLDER> [--checkpoint <PATH/TO/CHECKPOINT>] [--debug]
Download the MCIL model checkpoint trained on the static camera rgb images on environment D.
$ wget http://calvin.cs.uni-freiburg.de/model_weights/D_D_static_rgb_baseline.zip
$ unzip D_D_static_rgb_baseline.zip
You want to try learning language conditioned policies in CALVIN with a new awesome language model?
We provide an example script to relabel the annotations with different language model provided in SBert, such as the larger MPNet (paraphrase-mpnet-base-v2) or its corresponding multilingual model (paraphrase-multilingual-mpnet-base-v2). The supported options are "mini", "mpnet" and "multi". If you want to try different SBert models, just change the model name here.
cd $CALVIN_ROOT/calvin_models/calvin_agent
python utils/relabel_with_new_lang_model.py path=$CALVIN_ROOT/dataset/task_D_D/ name_folder=new_lang_model_folder model.nlp_model=mpnet
If you additionally want to sample different language annotations for each sequence (from the same task annotations) in the training split run the same command with the parameter reannotate=true
.
Open-source models that outperform the MCIL baselines from CALVIN:
For a detailed overview of the evaluation performances, have a look at our LEADERBOARD.
Grounding Language with Visual Affordances over Unstructured Data
Oier Mees, Jessica Borja-Diaz, Wolfram Burgard
Paper, Code
Multimodal Diffusion Transformer: Learning Versatile Behavior from Multimodal Goals
Moritz Reuss, Ömer Erdinç Yağmurlu, Fabian Wenzel, Rudolf Lioutikov
Paper, Code
3D Diffuser Actor: Policy Diffusion with 3D Scene Representations
Tsung-Wei Ke, Nikolaos Gkanatsios, Katerina Fragkiadaki
Paper, Code
Unleashing Large-Scale Video Generative Pre-training for Visual Robot Manipulation
Hongtao Wu, Ya Jing, Chilam Cheang, Guangzeng Chen, Jiafeng Xu, Xinghang Li, Minghuan Liu, Hang Li, Tao Kong
Paper, Code
Vision-Language Foundation Models as Effective Robot Imitators
Xinghang Li, Minghuan Liu, Hanbo Zhang, Cunjun Yu, Jie Xu, Hongtao Wu, Chilam Cheang, Ya Jing, Weinan Zhang, Huaping Liu, Hang Li, and Tao Kong
Paper, Code
Zero-Shot Robotic Manipulation With Pretrained Image-Editing Diffusion Models
Kevin Black, Mitsuhiko Nakamoto, Pranav Atreya, Homer Walke, Chelsea Finn, Aviral Kumar, Sergey Levine
Paper, Code
Language Control Diffusion: Efficiently Scaling through Space, Time, and Tasks
Eddie Zhang, Yujie Lu, William Wang, Amy Zhang
Paper, Code
What Matters in Language Conditioned Robotic Imitation Learning over Unstructured Data
Oier Mees, Lukas Hermann, Wolfram Burgard
Paper, Code
Language-Conditioned Imitation Learning with Base Skill Priors under Unstructured Data
Hongkuan Zhou, Zhenshan Bing, Xiangtong Yao, Xiaojie Su, Chenguang Yang, Kai Huang, Alios Knoll
Paper, Code
Contact Oier to add your model here.
Are you interested in trying reinforcement learning agents for the different manipulation tasks in the CALVIN environment? We provide a google colab to showcase how to leverage the CALVIN task indicators to learn RL agents with a sparse reward.
We use EGL to move the bullet rendering from cpu (which is the default) to gpu, which is much faster. This way, we can also do rollouts during the training of the agent to track its performance. By changing from cpu to gpu, the rendered textures change slightly, so be aware of this if you plan on testing pretrained models.
PyBullet only recently added an option to select which GPU to use for rendering when using EGL (fix was commited in 3c4cb80 on Oct 22, 2021, see here. If you have an old version of PyBullet, there is no way to choose the GPU, which can lead to problems on cluster nodes with multiple GPUs, because all instances would be placed on the same GPU, slowing down the rendering and potentially leading to OOM erros.
The fix introduced an environment variable EGL_VISIBLE_DEVICES (similar to CUDA_VISIBLE_DEVICES) which lets you specify the GPU device to render on. However, there is one catch: On some machines, the device ids of CUDA and EGL do not match (e.g. CUDA device 0 could be EGL device 3). We automatically handle this in our wrapper in calvin_env and find the corresponding egl device id, so you don't have to set EGL_VISIBLE_DEVICES yourself, see here.
I am not interested in the manipulation tasks recorded, can I record different demonstration with teleop?
Yes, although it is not documented right now, all the code to record data with a VR headset is present in calvin_env in https://github.com/mees/calvin_env/blob/main/calvin_env/vrdatacollector.py
- Wrong
scene_info.npy
in D dataset. Note that we have updated the corresponding checksum. Please replace as follows:
cd task_D_D
wget http://calvin.cs.uni-freiburg.de/scene_info_fix/task_D_D_scene_info.zip
unzip task_D_D_scene_info.zip && rm task_D_D_scene_info.zip
- MAJOR BUG IN ABC and ABCD dataset: If you downloaded these datasets before this date you have to do these fixes:
- Wrong language annotations in ABC and ABCD dataset. You can download the corrected language embeddings here.
- Bug in
calvin_env
that only affects the generation of language embeddings. - Wrong
scene_info.npy
in ABC and ABCD dataset. Please replace as follows:
cd task_ABCD_D
wget http://calvin.cs.uni-freiburg.de/scene_info_fix/task_ABCD_D_scene_info.zip
unzip task_ABCD_D_scene_info.zip && rm task_ABCD_D_scene_info.zip
cd task_ABC_D
wget http://calvin.cs.uni-freiburg.de/scene_info_fix/task_ABC_D_scene_info.zip
unzip task_ABC_D_scene_info.zip && rm task_ABC_D_scene_info.zip
- Added additional language embeddings to dataset.
- Added shared memory dataset loader for faster training. Refactored data loading classes.
- Minor changes to the distribution of tasks in the long-horizon multi-step sequences.
- Changes to the task success criteria of pushing and lifting.
- Set
use_nullspace: true
for robot in hydra cfg of dataset. If you downloaded one of the datasets prior to this date, edit this line in <PATH_TO_DATASET>/training/.hydra/merged_config.yaml and <PATH_TO_DATASET>/validation/.hydra/merged_config.yaml. - Renaming
model.decoder
tomodel.action_decoder
.
- Breaking change to evaluation, using different intitial states for environment.
If you find the dataset or code useful, please cite:
@article{mees2022calvin,
author = {Oier Mees and Lukas Hermann and Erick Rosete-Beas and Wolfram Burgard},
title = {CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation Tasks},
journal={IEEE Robotics and Automation Letters (RA-L)},
volume={7},
number={3},
pages={7327-7334},
year={2022}
}
MIT License