-
13:15
(UTC 03:00)
Stars
[ECCV'24] Differentiable Product Quantization for Memory Efficient Camera Relocalization
Code release for the paper "Sources of Uncertainty in 3D Scene Reconstruction"
[ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
An easy-to-use Python library for processing and manipulating 3D point clouds and meshes.
A 3DGS framework for omni urban scene reconstruction and simulation.
🔄 [ECCV‘24] Pytorch implementation of 'Surface Reconstruction from 3D Gaussian Splatting via Local Structural Hints'
lilygoli / SpotLessSplats
Forked from nerfstudio-project/gsplatCode for SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting built on gsplat codebase.
RTG-SLAM: Real-time 3D Reconstruction at Scale Using Gaussian Splatting (ACM SIGGRAPH 2024)
Synthesizing Graphics Programs for Scientific Figures and Sketches with TikZ
Gaussian Splatting on the move reimplementation
Code Release for "Bilateral Guided Radiance Field Processing"
Open source software from Lifecast Inc for immersive volumetric VR videos and photos.
Monitor Gaussian Splatting additional real-time viewable and differentiable outputs
Metal / CUDA accelerated rasterization of gaussian splatting