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Reflect the camera to the other side of the mirror surface. Modify the scene model by removing the reflecting surface and other surfaces that block the view of the reflected camera. Render the reflection image. Convert the reflection image into a reflection texture map. Apply a suitable shader to the reflecting surface; this shader uses the reflection texture to simulate the reflections.
The text was updated successfully, but these errors were encountered:
Reflect the camera to the other side of the mirror surface.
Modify the scene model by removing the reflecting surface and other surfaces that block the view of the reflected camera.
Render the reflection image.
Convert the reflection image into a reflection texture map.
Apply a suitable shader to the reflecting surface; this shader uses the reflection texture to simulate the reflections.
The text was updated successfully, but these errors were encountered: