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Plane/Ground reflections #20

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mateuszstompor opened this issue Mar 2, 2018 · 0 comments
Open

Plane/Ground reflections #20

mateuszstompor opened this issue Mar 2, 2018 · 0 comments
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@mateuszstompor
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Reflect the camera to the other side of the mirror surface.
Modify the scene model by removing the reflecting surface and other surfaces that block the view of the reflected camera.
Render the reflection image.
Convert the reflection image into a reflection texture map.
Apply a suitable shader to the reflecting surface; this shader uses the reflection texture to simulate the reflections.

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