- Cache-efficient Entity-Component-System architecture
- Physically-Based Rendering (Cook-Torrance BRDF, GGX microfacet distribution). Supported maps:
- Albedo
- Metallic-Smoothness (red and alpha channels)
- Normal
- Ambient Occlusion
- Soft shadows
- Draw call batching
- Lua scripting (documentation)
- Versatile resource management system
- Resolution-independent UI system
-
Notifications
You must be signed in to change notification settings - Fork 1
A С game engine with OpenGL
License
maksmaisak/Engine
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
A С game engine with OpenGL
Topics
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published