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HellSpawner

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About this project

HellSpawner is the toolset used for developing games on the OpenDiablo2 engine.

Getting the source

To download code use a following command:

git clone --recurse-submodules https://github.com/OpenDiablo2/hellspawner

or after pulling the source, download submodules:

git submodule update --init --recursive

Then, you need to download go's dependencies:

In root of your project run go get -d

Run project by go run .

If you're using Unix-based OS, you can build project with included building script: run ./build.sh

Windows users must have minGW compiler installed (x32 or x64 depending on processor bit capacity and Windows build version) and put path to minGW/bin folder to system PATH variable.

mingw-x64 installer: https://sourceforge.net/projects/mingw-w64/files/latest/download

mingw for x32/x64 installer: https://sourceforge.net/projects/mingw-w64/

See steps 3 and 4 of this guide.

Contributing

If you find something you'd like to fix that's obviously broken, create a branch, commit your code, and submit a pull request. If it's a new or missing feature you'd like to see, add an issue, and be descriptive!

If you'd like to help out and are not quite sure how, you can look through any open issues and tasks, or ask for tasks on our discord server.

Lint Errors

We use golangci-lint to catch lint errors, and we require all contributors to install and use it. Installation instructions can be found here.

VS Code Extensions

The following extensions are recommended for working with this project:

  • ms-vscode.go
  • defaltd.go-coverage-viewer

When you open the workspace for the first time, Visual Studio Code will automatically suggest these extensions for installation.

Alternatively you can get to it by going to settings Ctrl ,, expanding Extensions and selecting Go configuration, then clicking on Edit in settings.json. Just paste that section where appropriate.

Status

For now (start of april 2021) we can use HellSpawner to:

  • create projects
  • browse MPQ archives
  • view following file formats:
    • DC6 and DCC - animations
    • WAV - sound files
    • TXT - data tables
    • DS1 - map data
  • edit:
    • COF - animation data
    • TBL - font tables
    • TBL - string tables
    • TXT - text files
    • DAT - palettes
    • PL2 - palette transforms
    • DT1 - map tiles
    • D2 - animation data

Much work has been made in the background, but a lot of work still has to be done for the project to be complete.

Feel free to contribute!

Screenshots

Palette map, palette transfer and DC6 editor Font and String tables editor and animation data editor DT1, WAV and DCC editors

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The OpenDiablo2 toolset

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