Apply effects to bytes in a file and output them, mainly used to glitch data in videos but can have other uses.
- git (https://git-scm.com/)
- nodejs (https://nodejs.dev/)
clone repo with git
git clone https://github.com/littletsu/sillybytes.git
go to the project and use node index
for a list of commands
cd sillybytes
node index
Use effect 6
on a file at eliacore.avi
which size is 192264720
bytes and output on elia.avi
starting at 45MB and ending at 160MB
> node index -file eliacore.avi -output elia.avi -fx 6 -start 45*MB -end 160*MB
Expected output:
Starting (192264720 offsets 47185920-167772160) with effect (byte, prev, chunk, i) => {
return byte < 127 ? (chunk[i*10]) || (byte - (prog % 21)) || byte : byte > 55 ? byte == 33 ? chunk[i-10] || 127 : prev 11 : 0;
} (effect name: 6)
192/192 megabytes modified (true, false)
Writing to elia.avi...
Done
before adding an effect, its important to know what an effect is, and what it does.
an effect is nothing but a function that will be executed for every byte, with some parameters such as the current byte, the previous byte, the chunk of bytes that is currently being modified, and the index of the byte in that chunk. the effect's job is to return a byte which can based or influenced by those parameters. for more indepth on how an effect works, look at the ./effects/
folder and open the contents of an effect.
to add an effect, add a javascript file on ./effects/
with the effect name, if for example your effect name was cooleffect
you would add a file on ./effects/
with the name cooleffect.js
.
in this file you will export a function like this:
module.exports = (byte, prev, chunk, i) => {
return byte - 1;
};
this function is a very simple effect that will return the byte that is passed onto it minus one, but it will help us to explain all the parameters that are passed onto the effect's function.
byte
- the byte that is currently being modified
prev
- the previous byte that was passed through this function. if this is the first time the function is being executed, this will be 0
.
chunk
- the chunk of bytes that is currently being read. see fs.createReadStream
for more indepth on how files are being read.
i
- the position/index of byte
in the current chunk.
along with these parameters, there are also global variables and functions that can be used:
global._buf; // array of all the chunks that have been read and modified. a chunk is only added to this array when its finished being modified.
global.readed; // how many bytes of the file have been read
global.chunkI; // the position/index of the current chunk in "global._buf"
global.prog; // increments every time a byte is modified, starts at 0
global.MB = 1048576; // constant of how many bytes are in a megabyte. mainly used for "-start" and "-end" commands.
global.random(lim); // function that returns a random integer between 0 and "lim" parameter. lim defaults to 12.
you may have noticed that every effect has a description in the -effects
command. this is achieved by just adding a comment in the first line of your effect like this:
// this is a very cool effect that returns the byte-1
module.exports = (byte, prev, chunk, i) => {
return byte - 1;
};
and just like that your effect will now have a description in the -effects
option! be sure to give your effect a meaningful description if youre gonna give it one, which atleast tells what is being returned.
(if an effect doesn't have a description, it will just default to move the bytes all arround, no specific effect desired
)
effects dont have to be too complicated, neither do you have to know what you're even doing. be as creative as you want with them! (as long as they work, of course)
imgur gallery with screenshots from videos manipulated while experimenting with effects
(if you have more cool stuff, preferably images, that youve made with this, send it to me for it to be added here!)