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A python module to manipulate XCode projects
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
LZ4/LH4HC compression for .NET Standard 1.6/2.0 (formerly known as lz4net)
Official implementation code of the paper <AnyText: Multilingual Visual Text Generation And Editing>
Compile time decorator pattern via IL rewriting
Automatically add defines upon the detection of predicate classes
Chromium Embedded Framework (CEF). A simple framework for embedding Chromium-based browsers in other applications.
GUI Application to work with engine assets, asset bundles, and serialized files
DeepSpeed is a deep learning optimization library that makes distributed training and inference easy, efficient, and effective.
Source code for Twitter's Recommendation Algorithm
Documentation of UniWebView Project
Android Performance Tuner is a library to help developers measure frame rendering time across different devices and game stages. This plugin will help developers integrate Android Performance Tuner…
🪩 Create Disco Diffusion artworks in one line
line drawing colorization using chainer
Tools to work with android .dex and java .class files
Experimental tools and libraries for reading and analyzing Unity data files.
These sample Scripts can be used to Parse an Editor.Log file and output a CSV to analyze import times for the Unity Editor
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
A set of pure Lua libraries focusing on input data handling (such as reading configuration files), functional programming (such as map, reduce, placeholder expressions,etc), and OS path management.…