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Rust bindings to the Android NDK

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Rust on Android

Rust MIT license APACHE2 license

Libraries and tools for Rust programming on Android targets:

Name Description Badges
ndk-sys Raw FFI bindings to the NDK crates.io crates.io
ndk Safe abstraction of the bindings crates.io crates.io
ndk-glue Startup code crates.io crates.io
ndk-build Everything for building apk's crates.io crates.io
cargo-apk Build tool crates.io crates.io

See ndk-examples for examples using the NDK and the README files of the crates for more details.

Hello world

Quick start for setting up a new project with support for Android. For communication with the Android framework in our native Rust application we require a NativeActivity. ndk-glue will do the necessary initialization when calling main but requires a few adjustments:

Cargo.toml

[lib]
crate-type = ["lib", "cdylib"]

Wraps main function using attribute macro ndk::glue::main:

src/lib.rs

#[cfg_attr(target_os = "android", ndk_glue::main(backtrace))]
pub fn main() {
    println!("hello world");
}

src/main.rs

fn main() {
    $crate::main();
}

Install cargo apk for building, running and debugging your application:

cargo install cargo-apk

We can now directly execute our Hello World application on a real connected device or an emulator:

cargo apk run

Logging and stdout

Stdout is redirected to the android log api when using ndk-glue. Any logger that logs to stdout, like println!, should therefore work.

Use can filter the output in logcat

adb logcat RustStdoutStderr:D *:S

Android logger

Android logger can be setup using feature "logger" and attribute macro like so:

src/lib.rs

#[cfg_attr(target_os = "android", ndk_glue::main(logger(debug, "my-tag")))]
pub fn main() {
    log!("hello world");
}

JNI

TODO: talk more about jni and add some examples

  • jni, JNI bindings for Rust

Winit and glutin

TODO shameless plug

Flutter

TODO shameless plug

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Rust bindings to the Android NDK

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Apache-2.0, MIT licenses found

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LICENSE-APACHE
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