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Is it possible to implement a similar terrain system in Godot? I took a look at your thesis and it looks promising, but I can"t grasp how the code is structured since I don"t know much about rust and bevy engine"s documentation is rather sketchy.
The text was updated successfully, but these errors were encountered:
Is it possible to implement a similar terrain system in Godot? I took a look at your thesis and it looks promising, but I can"t grasp how the code is structured since I don"t know much about rust and bevy engine"s documentation is rather sketchy.
The text was updated successfully, but these errors were encountered: