Releases: kotcity/kotcity
KotCity 0.49.4
- Updated to run on Java newer than 8. (tested on Java 11).
- Minor refactors and library bumps.
- Uses vendored version of TornadoFX 2 (should probably get away from Tornado and just use vanilla JavaFX or other lib, as TornadoFX is effectively abandoned)
KotCity 0.49.3 Pre-Alpha (Windows/Mac/Linux)
KotCity 0.49.3
Just a quick release with some new buildings, pathfinder fixes and a fix for bad collision detection with buildings.
KotCity 0.49.2 - (Mac/Windows/Linux) Pre-Alpha
New in this version
- Districts by @sabieber, initial version, more features to come!
- performance improvements by @sabieber
- Improved UI (added some nice labels)
- Vector Graphic (SVG) assets are now supported!
- Some fixes to railway (still buggy, but getting better!)
- railways by @moonpatroller
KotCity 0.49.1 Pre-Alpha (Windows/Mac/Linux)
Changes for 0.49.1
- Overhaul of desirability
- Land value integrated
KotCity 0.49 Pre-Alpha (Windows/Mac/Linux)
New In 0.49
- Wow! Economy seems to finally be "stable". City actually fills in and so on. I need to add some more building levels but this is a good step.
- Railroads (pretty broken right now)
- Scrollable toolbar for those with small screens
- Misc bugfixes
- Changed the way city desirability is calculated
See the detailed roadmap at https://github.com/kotcity/kotcity/wiki/Roadmap
KotCity 0.48 Pre-Alpha (Windows/Mac/Linux)
Changes for 0.48
- Pollution now affects the happiness of residential and commercial zones (probably eventually higher level industrial too!)
- One way roads, contributed by @carenajosh
See our roadmap at https://github.com/kotcity/kotcity/wiki/Roadmap or come yell at us at https://gitter.im/kotcity/Lobby
👍
KotCity 0.47 Pre-Alpha (Windows/Mac/Linux)
Changes in this version!
- Awesome UI icons by @sabieber
See our roadmap at https://github.com/kotcity/kotcity/wiki/Roadmap or come yell at us at https://gitter.im/kotcity/Lobby
👍
KotCity 0.46 - (Mac/Windows/Linux) Pre-Alpha
New in this release:
- Reworked UI (thanks to @sabieber)!
- Buildings are able to upgrade to "level 2" if they are happy enough
Next up
- Better docs
- Hook up pollution to traffic
- Hook up pollution to desirability
See our roadmap at https://github.com/kotcity/kotcity/wiki/Roadmap
Chat with the devs at: https://gitter.im/kotcity/Lobby
KotCity 0.45 Pre-Alpha (Windows/Mac/Linux)
New in this version
95% of these are from my main man @sabieber, who is the KotCity hero
See our roadmap at https://github.com/kotcity/kotcity/wiki/Roadmap
- displaying population
- buildings construct a little more often
- tweaked required kots for industrial plant
- min map size reduced (can play on a 32x32 map if you want now...)
- right click and drag to pan map
- update cursor on map pan
- dynamic framerate adjustment during panning, zooming
- zoom to mouse position on zoom
KotCity 0.44 Pre-Alpha (Windows/Mac/Linux)
Changes in this release
- Green terrain
- Buildings now build properly in the most desirable areas
- Police stations and police coverage
- Contracts / Economy reworked to avoid "swinging" in economy
- Improve layout of query window, title screen and map gen
- Zots display properly now
- Fixed bug where user could pan outside map and crash the game
- Pathfinding uses all cores now :)
- Contracts void themselves if their source is out of goods
- Buildings obtain up to 3 contracts with suppliers, to fill in when they run low on goods
Next up!
- Upgrading of zones to level 2 - 5 buildings
- Pollution
- Land value
Help wanted
Like city building games and working on transit? We need help with implementing rail / airport / bus transit!