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Releases: kotcity/kotcity

KotCity 0.49.4

23 Aug 16:43
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  • Updated to run on Java newer than 8. (tested on Java 11).
  • Minor refactors and library bumps.
  • Uses vendored version of TornadoFX 2 (should probably get away from Tornado and just use vanilla JavaFX or other lib, as TornadoFX is effectively abandoned)

KotCity 0.49.3 Pre-Alpha (Windows/Mac/Linux)

13 Apr 22:54
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KotCity 0.49.3

Just a quick release with some new buildings, pathfinder fixes and a fix for bad collision detection with buildings.

KotCity 0.49.2 - (Mac/Windows/Linux) Pre-Alpha

06 Apr 02:08
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New in this version

  • Districts by @sabieber, initial version, more features to come!
  • performance improvements by @sabieber
  • Improved UI (added some nice labels)
  • Vector Graphic (SVG) assets are now supported!
  • Some fixes to railway (still buggy, but getting better!)
  • railways by @moonpatroller

KotCity 0.49.1 Pre-Alpha (Windows/Mac/Linux)

01 Apr 16:45
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Changes for 0.49.1

  • Overhaul of desirability
  • Land value integrated

KotCity 0.49 Pre-Alpha (Windows/Mac/Linux)

30 Mar 05:13
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New In 0.49

  • Wow! Economy seems to finally be "stable". City actually fills in and so on. I need to add some more building levels but this is a good step.
  • Railroads (pretty broken right now)
  • Scrollable toolbar for those with small screens
  • Misc bugfixes
  • Changed the way city desirability is calculated

See the detailed roadmap at https://github.com/kotcity/kotcity/wiki/Roadmap

KotCity 0.48 Pre-Alpha (Windows/Mac/Linux)

28 Mar 03:43
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Changes for 0.48

  • Pollution now affects the happiness of residential and commercial zones (probably eventually higher level industrial too!)
  • One way roads, contributed by @carenajosh

See our roadmap at https://github.com/kotcity/kotcity/wiki/Roadmap or come yell at us at https://gitter.im/kotcity/Lobby

👍

KotCity 0.47 Pre-Alpha (Windows/Mac/Linux)

24 Mar 21:20
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Changes in this version!

See our roadmap at https://github.com/kotcity/kotcity/wiki/Roadmap or come yell at us at https://gitter.im/kotcity/Lobby

👍

KotCity 0.46 - (Mac/Windows/Linux) Pre-Alpha

22 Mar 00:33
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New in this release:

  • Reworked UI (thanks to @sabieber)!
  • Buildings are able to upgrade to "level 2" if they are happy enough

Next up

  • Better docs
  • Hook up pollution to traffic
  • Hook up pollution to desirability

See our roadmap at https://github.com/kotcity/kotcity/wiki/Roadmap

Chat with the devs at: https://gitter.im/kotcity/Lobby

KotCity 0.45 Pre-Alpha (Windows/Mac/Linux)

20 Mar 00:55
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New in this version

95% of these are from my main man @sabieber, who is the KotCity hero

See our roadmap at https://github.com/kotcity/kotcity/wiki/Roadmap

  • displaying population
  • buildings construct a little more often
  • tweaked required kots for industrial plant
  • min map size reduced (can play on a 32x32 map if you want now...)
  • right click and drag to pan map
  • update cursor on map pan
  • dynamic framerate adjustment during panning, zooming
  • zoom to mouse position on zoom

KotCity 0.44 Pre-Alpha (Windows/Mac/Linux)

18 Mar 22:51
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Changes in this release

  • Green terrain
  • Buildings now build properly in the most desirable areas
  • Police stations and police coverage
  • Contracts / Economy reworked to avoid "swinging" in economy
  • Improve layout of query window, title screen and map gen
  • Zots display properly now
  • Fixed bug where user could pan outside map and crash the game
  • Pathfinding uses all cores now :)
  • Contracts void themselves if their source is out of goods
  • Buildings obtain up to 3 contracts with suppliers, to fill in when they run low on goods

Next up!

  • Upgrading of zones to level 2 - 5 buildings
  • Pollution
  • Land value

Help wanted

Like city building games and working on transit? We need help with implementing rail / airport / bus transit!