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OpenGLWidgetRenderer.cpp
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OpenGLWidgetRenderer.cpp
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/******************************************************************************
QtAV: Multimedia framework based on Qt and FFmpeg
Copyright (C) 2012-2016 Wang Bin <[email protected]>
* This file is part of QtAV (from 2014)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
******************************************************************************/
#include "QtAVWidgets/OpenGLWidgetRenderer.h"
#include "QtAV/private/OpenGLRendererBase_p.h"
#include <QtGui/QGuiApplication>
#include <QtGui/QResizeEvent>
#include <QtGui/QScreen>
namespace QtAV {
class OpenGLWidgetRendererPrivate : public OpenGLRendererBasePrivate
{
public:
OpenGLWidgetRendererPrivate(QPaintDevice *pd)
: OpenGLRendererBasePrivate(pd)
{}
};
VideoRendererId OpenGLWidgetRenderer::id() const
{
return VideoRendererId_OpenGLWidget;
}
OpenGLWidgetRenderer::OpenGLWidgetRenderer(QWidget *parent, Qt::WindowFlags f):
QOpenGLWidget(parent, f)
, OpenGLRendererBase(*new OpenGLWidgetRendererPrivate(this))
{
setAcceptDrops(true);
setFocusPolicy(Qt::StrongFocus);
}
void OpenGLWidgetRenderer::initializeGL()
{
onInitializeGL();
}
void OpenGLWidgetRenderer::paintGL()
{
onPaintGL();
}
void OpenGLWidgetRenderer::resizeGL(int w, int h)
{
// QGLWidget uses window()->windowHandle()->devicePixelRatio() for resizeGL(), while QOpenGLWidget does not, so scale here
#if QT_VERSION >= QT_VERSION_CHECK(5, 5, 0)
if (!context())
return;
const qreal dpr = context()->screen()->devicePixelRatio();
#elif QT_VERSION >= QT_VERSION_CHECK(5, 1, 0)
// qApp->devicePixelRatio() is global, window()->windowHandle()->devicePixelRatio() depends on screen, check window() and windowHandle() is required.
// QWidget.devicePixelRatio() is int, but float value is not implemented in old qt, so just use int is fine.
const qreal dpr = devicePixelRatio();
#else
const qreal dpr = qApp->devicePixelRatio();
#endif
onResizeGL(w*dpr, h*dpr);
}
void OpenGLWidgetRenderer::resizeEvent(QResizeEvent *e)
{
onResizeEvent(e->size().width(), e->size().height());
QOpenGLWidget::resizeEvent(e); //will call resizeGL(). TODO:will call paintEvent()?
}
void OpenGLWidgetRenderer::showEvent(QShowEvent *e)
{
onShowEvent(); // TODO: onShowEvent(w, h)?
resizeGL(width(), height());
}
} //namespace QtAV