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War_randShuffle
War_randShuffle PublicThis implementation of war uses random_shuffle when cards are collected from a player. One test I ran went on for about 700 seconds, ending with an average of 452 turns and std dev being 21 turns
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OOP_Finding-BuggySolution
OOP_Finding-BuggySolution PublicOne bug I found was the randomness of the testing
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Istream-Constructor_War_PracticeOOP
Istream-Constructor_War_PracticeOOP PublicImplementing istream operators for Rank and Suit enums, and adding a card constructor class that has a wide contract.
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