- Santiago - Chile
- https://jose-villegas.github.io/
Stars
A brief computer graphics / rendering course
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce G…
A collection of custom post processing effects for Unity
📖 书籍《Unity Shader入门精要》源代码
💥 An open-source script to destroy objects realistically in Unity3D.
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
Gaming meets modern C - a fast and reliable entity component system (ECS) and much more
An editor, build and player configuration framework for the Unity game engine.
OpenUPM - Open Source Unity Package Registry (UPM)
Unity Technologies management has fucked everything up. this is a guide to the job system circa 2019
A battle hardened testing framework for C# that's heavily inspired by Mocha and RSpec.
The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
Extend the Unity Toolbar with your own Editor UI code.
Unity package bringing FlexBuffers support to your Unity3D projects
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights
Project overview, general documentation, and white papers. The CWA development ends on May 31, 2023. You still can warn other users until April 30, 2023. More information:
An experiment in distance field raymarching that interacts with standard mesh-based objects. Made in Unity.
Vim-fork focused on extensibility and usability
Dear ImGui: Bloat-free Graphical User interface for C with minimal dependencies
Unity 3D implementation of metaballs and marching cubes algorithm
Resumes generated using the GitHub informations
🎮 📝 A list of Game Development resources to make magic happen.