Interact with mite from your PHP application.
- An account name (The first part of your mite account's domain, e.g. in https://xxx.mite.de)
- An API key (You can find your API key on https://xxx.mite.de/myself)
Please note that the capabilities of the library are limited by the permissions of the used credentials. As an example, a user with the role "Time Tracker" can only access data that has been made available to them and is not allowed to create new customers.
Users with the admin
role can see and do (almost) everything.
In order to use this library, you need a PSR-18 HTTP Client, and a PSR-17 HTTP Message Factory. If you don't already have them available in your project, they will be added to your project's dependencies
composer require gamez/mite
Once you have created an HTTP Client and Request Factory as described in the installation section, you can create an API client with them:
<?php
use Gamez\Mite\Api\HttpApiClientFactory;
$apiClientFactory = new HttpApiClientFactory();
$apiClient = $apiClientFactory('my_account', 'api_key');
This API client allows you to make authenticated HTTP requests to the API of your mite account - see mite's REST API documentation for the endpoints you can use.
Gamez\Mite\SimpleApi
is the easiest and fastest way to access the data in your
mite account. Its methods are named after the available REST API endpoints
and always return arrays of data. You can inspect the available methods by looking at the
source code of the Gamez\Mite\SimpleApi
class or by using the
autocompletion features of your IDE.
The Simple API doesn't get in your way when accessing the mite API, but it doesn't provide additional features either. It will, for example, not tell you if you used a wrong query parameter or invalid field value, so you will have to rely on the returned API responses.
For information on which query parameters and field values are allowed, see official mite API documentation
use Gamez\Mite\SimpleApi;
/**
* @var \Gamez\Mite\Api\ApiClient $apiClient
*/
$api = SimpleApi::withApiClient($apiClient);
$customer = $api->createCustomer([
'name' => 'My new customer',
'note' => 'He pays better than the old one',
]);
echo 'Customer: '.print_r($customer, true);
$project = $api->createProject([
'name' => 'My new customer project',
'customer_id' => $customer['id'],
'budget_type' => 'minutes_per_month',
'budget' => 6000,
'hourly_rate' => 10000,
'active_hourly_rate' => 'hourly_rate',
]);
echo 'Project: '.print_r($project, true);
$service = $api->createService([
'name' => 'Customer Support',
]);
echo 'Service: '.print_r($service, true);
$user = current($api->getActiveUsers()); // For the sake of this example, we use the first available user
echo 'User: '.print_r($user, true);
$timeEntry = $api->createTimeEntry([
'date_at' => 'today',
'minutes' => 60,
'user_id' => $user['id'], // Would we omit this, the authenticated user would be used
'project_id' => $project['id'],
'service_id' => $service['id'],
'note' => 'We had some work to do, and we did some work.'
]);
echo 'Time Entry: '.print_r($timeEntry, true);
// $api->delete($newTimeEntry['id'];
$workdaysPerMonthAndUser = $api->getGroupedTimeEntries($groupBy = ['user'], ['at' => 'this_month']);
echo 'Workdays per month and user: '.print_r($workdaysPerMonthAndUser, true);
Gamez\Mite\SimpleTracker
allows you to work with mite's time tracker.
Note: You can only access the tracker of the currently authenticated user (identified by the used API key). It is not possible to modify trackers of other users.
Each action on the tracker returns an array with information about the tracked time entry, but you don't have to inspect the result to know if the action has been successful or not - if an action does not throw an error, it has been successful.
use Gamez\Mite\SimpleApi;
use Gamez\Mite\SimpleTracker;
/** @var \Gamez\Mite\Api\ApiClient $apiClient */
$api = SimpleApi::withApiClient($apiClient);
$tracker = SimpleTracker::withApiClient($apiClient);
$sleeping = $api->createTimeEntry(['note' => 'I am sleeping']);
$working = $api->createTimeEntry(['note' => 'I switch to this now and then']);
$tracker->start($sleeping['id']);
sleep(1); // You don't need this sleep, but the example makes more sense this way
$tracker->start($working['id']); // This will automatically stop the "sleeping" tracker
// No sleep this time, we'll just work for zero seconds
$tracker->stop($working['id']); // We stopped working!
print_r($tracker->status()); // Sad
All exceptions thrown by this library implement the \Gamez\Mite\Exception\MiteException
interface.
Exceptions thrown while using an API Client will throw a \Gamez\Mite\Exception\ApiClientError
.
use Gamez\Mite\Exception\ApiClientError;
use Gamez\Mite\Exception\MiteException;
try {
/** @var \Gamez\Mite\Api\ApiClient $apiClient */
$result = $apiClient->get('nice-try');
} catch (ApiClientError $e) {
$message = "Something went wrong while accessing {$e->getRequest()->getUri()}";
if ($response = $e->getResponse()) {
$message .= " ({$response->getStatusCode()})";
}
$message .= ' : '.$e->getMessage();
exit($message);
} catch (MiteException $e) {
exit('Something not API related went really wrong: '.$e->getMessage());
}
// Something went wrong while accessing https://xxx.mite.de/nice-try (404) :
// The URI /nice-try could not be found.
To cache HTTP requests to the API, you can add a caching middleware/plugin to the HTTP client before injecting it into the API client instance. See the documentation of the respective component for instructions on how to do that.
- Guzzle: kevinrob/guzzle-cache-middleware
- HTTPlug: Cache Plugin
If you want to create your own API client, implement the \Gamez\Mite\Api\ApiClient
interface
and use your implementation.
gamez/mite
is licensed under the MIT License.
Your use of mite is governed by the Terms of Service for mite..