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a simple 2D game purely written in PureBasic with double buffering for the illusion of movement

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Mini-Racing 2D Game

Hits

GUI

I'm happy to share with you my simple 2D game purely written in PureBasic.

When you create games, whether 2D or 3D, there is no such thing as real movement. Rather, when you flip the frames and you had changed the position of an object relative to its original position, you create the illusion of movement! That's all there is in creating computer games! Of course, complex movements will require math computation.

Remember the screen resolution: 1024x768. This is the most common one. When there is an error, don't worry, it will be handled by the HandleError in the source code.

Disclaimer

Please note that this project is presented as a showcase of my work during a specific period. It represents a snapshot of my skills and accomplishments at that time. As such, this project is no longer actively maintained or updated. It is kept public for demonstration purposes and may not reflect my current abilities or the latest best practices in the field.

However, feel free to learn from this archived project, preserved as it was during that specific period !

Compiling

To compile/run, just click Compile/Run in the PureBasic IDE. To create executable file, go to Compiler tab and click Create Executable. You will be asked to name your executable file.

License

MIT- the permissive license

The Good Old Days

PureBasic was my first ever programming language, so it reminds me of the good old days. Before PureBasic, I first learned Excel formulas, which really captured my interest. The very first time I encountered Excel was in college, and it was the IF function presented by the professor that really caught my attention.

More PureBasic Projects

for more PureBasic discussion and other details, check the Main Page -> PureBasic

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a simple 2D game purely written in PureBasic with double buffering for the illusion of movement

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