Thomas Müller
Tom94
Principal research scientist @ NVIDIA. Passionate about advancing the field of machine learning. Also loves graphics, audio, and software engineering.
NVIDIA Zürich, Switzerland
MuGdxy
MuGdxy
Researcher in Physically Based Animation, Simulation, High Performance Computing.
HKU TransGP Hong Kong
Adrien Gruson
beltegeuse
Assistant Professor at École de technologie supérieure (ÉTS). Mainly focus on light transport simulation and machine learning.
École de technologie supérieure Canada
ColinLeung-NiloCat
ColinLeung-NiloCat
TechnicalArtist.
Write rendering C# / shader hlsl / vfx, for mobile game using Unity URP
Yining Karl Li
betajippity
Rendering engineer at Walt Disney Animation Studios
Walt Disney Animation Studios Burbank, CA
RENDEASE
ElaraFX
Official open-source components used in the products of RENDEASE Co., Ltd.
RENDEASE Co., Ltd. Pudong, Shanghai
Zheng Shaokun
Mike-Leo-Smith
Ph.D. Candidate at Tsinghua University.
Tsinghua University, Beijing, China
Chang Yu
g1n0st
CS Ph.D. Student at UCLA @MultiPLES-Lab @wtf-sim-dev; Bachelor at UESTC; (Ex-) Research & Development Intern
@ToyotaResearchInstitute @taichi-dev
@MultiPLES-Lab @wtf-sim-dev Los Angeles, California
Zheng Zeng
zheng95z
"The shortest route is the detour. It was the detour that was our shortest path."
Jo Inc. Green Dophin
Zero
FaithZL
Game engine /
Graphics /
Physically based rendering
Vision-Technologies China GUANGZHOU
Wenzel Jakob
wjakob
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering.
EPFL Lausanne, Switzerland
Alec Jacobson
alecjacobson
Senior Research Scientist
Adobe Research
& Associate Professor of Computer Science at University of Toronto
University of Toronto Toronto
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