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GLUT advanced shapes implementation for the PSPGX library (OpenGL)

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PSPGL-OpenGL-Shapes

GLUT advanced shapes implementation for the PSPGX library (OpenGL) Important: This has been added to the original PSP-Ports repo: pspdev/psp-ports#27 (comment)

Shapes implemened:

  • Sphere
  • Torus
  • Cone
  • Disc

Create an issue if you would like the teapot too

Include directly the C file in your source where you need these shapes and use the classic OpenGL GLUT calls. You may have in some cases to define the PI constant.

Disclaimer

I hate trigonometry. I hate mathematics. Yet I need them to do OpenGL

Imagine this is originally made in 1993

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GLUT advanced shapes implementation for the PSPGX library (OpenGL)

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