Releases: ineedbots/iw4_bot_warfare
Releases · ineedbots/iw4_bot_warfare
v2.3.0
- Fixed bots aiming in ac130/chopper being broken at times
- Bots properly use pred missiles
- Smoothed bot aim at range
- Fixed bots_manage_fill_spec players being counted with bots_manage_fill_mode 1 (bot only)
- Added bots_manage_fill_watchplayers dvar
- Bots hop off turrets if they get stuck on one
- Fixed script variable leak with opening and closing the in-game menu
v2.2.0
v2.1.0
- Bot chatter system, bots_main_chat
- Greatly reduce script variable usage
- Fix bots slowly reacting in remote streaks
- Improved bots mantling and stuck
- Improved bots aim
- Fix some runtime errors
- Fixed bots aim in third person
- Bots sprint more
- Improved bots sight on enemies
- Bots play hidden gamemodes like one-flag and arena
- Bots do random actions while waiting at an objective
- Improved bots from getting stuck
- Better bot difficulty management, bots_skill_min and bots_skill_max
v2.0.1
- Reduced bots crouching
- Increased bots sprinting
- Improved bots mantling, crouching and knifing glass when needed
- Fixed possible script runtime errors
- Fixed demolition spawn killing
- Improved domination
- Bots use explosives more if they have it
- Fixed bots moving their player when using remote
- Bots aim slower when ads'ing
- Fixed bots holding breath
- Bots are more smart when waiting for carepackages
- Improved and fixed various waypoints for maps
- Fixed bots rubberbanding movement when their goal changes
- Added bots quickscoping with snipers
- Added bots reload canceling and fast swaps
- Bots use C4
- Improved revenge
- Bots can swap weapons on spawn more likely