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Manic Digger - a multiplayer block-building voxel game, Minecraft clone
All Algorithms implemented in Python
[Deprecated, see LearningUnreal instead.] A bunch of notes and code snippets that I write while figuring out how to use the Unreal Engine.
PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST e…
Very fast, high quality, platform-independent hashing algorithm.
Unreal Engine 5 plugin component for rendering runtime generated content.
A network library for client/server games written in C
A pure managed C# implementation of the Netcode.IO spec
`std::execution`, the proposed C framework for asynchronous and parallel programming.
Netick is a C# networking solution for Unity.
A lightweight LLVM python binding for writing JIT compilers
Darkest Dungeon port in Unity. Almost completely identical to the original. Platforms: PC/Android.
A Python framework for high performance GPU simulation and graphics
Read/Write an .Ini file the unreal way!
An intermediate api to handle steam microtransactions using steam web services. Ready to use with Unity, Unreal, Godot and so on
A plugin for Unreal Engine 4 with a custom navigation system suitable for spiders
Tool to statically recompile N64 games into native executables
A massively parallel, high-level programming language