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[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C 14.
Sample projects for multiple rendering techniques using The Forge renderer
Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)
A game development guide on how to build a shoot'em up game in Rust with Macroquad.
Game Engines with Source: Learning from the best
A framework for building custom AI Copilots 🤖 in-app AI chatbots, in-app AI Agents, & AI-powered Textareas.
The Dataset of the Damned, and UFO/UAP event chronology creation tool
Social networking technology created by Bluesky
Download and decrypt books purchased on Google Play Books without text reflowing
corporateshark / lightweightvk
Forked from facebook/iglLightweightVK is a deeply refactored fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
🎓 Path to a free self-taught education in Computer Science!
A Vulkan game engine wanna be that I worked on to improve my understanding of Vulkan and game engines.
GPT4All: Run Local LLMs on Any Device. Open-source and available for commercial use.
Investment Research for Everyone, Everywhere.
Applied 3D geometry in C , with a focus on surface meshes.
glTF 2.0 file viewer written in Rust using Vulkan
3D Graphics Rendering Cookbook, published by Packt.