Cache #2089
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VirtualSim
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Cache
#2089
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"Regarding the cache options for the new version of osgEarth, it seems that the registry's setDefaultCache function should be used. However, after briefly reviewing the cacheOptions and cacheFactory files, I haven't quite figured out how to create a cache in a specific directory. I have an alternative approach, which is to specify the cache directory via an environment variable: _putenv_s("OSGEARTH_CACHE_PATH", "D:/coding/testdata/cache");." |
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Hi there,
First, I am impressed with version 3.2 compared to 2.8, regarding the rendering in 3D and the combining of OpenFlt terrain incrustation.
Now, I found that .earth files have changed a lot and could not get the new stuff in the forum or documentation.
So: How now to enable cache (and directory) to avoid having the blurred earth and reload again and again from internet.
Also, Sky seems not created (osgEarth::findTopMostNodeOfType(root); return null). I can create it but shouldn't it be created at load() with some options in the .earth file ?
Last, I follow a satellite with the earth below. How to force the tiles to be of higher resolution and not blurred ?
Thanks.
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