Refactored the handling of usage flags in the VulkanTexture constructor #8074
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT
andVK_IMAGE_USAGE_TRANSFER_DST_BIT
flags that were systematically added to all color and depth attachments.TextureUsage::BLIT_SRC
,TextureUsage::BLIT_DST
, andTextureUsage::UPLOADABLE
, so that they only raise the correspondingVkImage
usage flags.VK_IMAGE_USAGE_SAMPLED_BIT
from depth texture with more than 1 sample, as I am not familiar enough with the custom shader-based resolve. I believe we could move the flag to where the depth sidecar is created (usingTextureUsage::SAMPLEABLE
), but I am not sure 100%.