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108 Pull requests merged by 50 people
-
Switch terms *error* and *warning* in output panel debug docs.
#10694 merged
Feb 16, 2025 -
Improve Creating your first script page
#10663 merged
Feb 15, 2025 -
Add
else if
to shading reference#10693 merged
Feb 15, 2025 -
Update Gridmaps page for 4.4
#10640 merged
Feb 15, 2025 -
Update XR Deploying to android page for 4.4
#10863 merged
Feb 15, 2025 -
Add Needed Signal Connection Steps for Timers
#10667 merged
Feb 15, 2025 -
Clarify the global registration of named_classes
#10679 merged
Feb 15, 2025 -
Update compiling_for_windows.rst
#10562 merged
Feb 15, 2025 -
Remove unneeded dependencies from Fedora installation in Compiling for Linux/*BSD
#10685 merged
Feb 15, 2025 -
Update first 2D game images for 4.4
#10686 merged
Feb 15, 2025 -
Add missing InputEvent.is_echo()
#10689 merged
Feb 15, 2025 -
classref: Sync with current master branch (96cdbbe)
#10688 merged
Feb 15, 2025 -
scripting_player_input.rst: fix small inaccuracy about conditionals
#10573 merged
Feb 14, 2025 -
Updated GPUParticles3D typo on the 2d particle systems page
#10684 merged
Feb 14, 2025 -
Update screenshots and descriptions in Asset Library docs
#10665 merged
Feb 13, 2025 -
Document limitation of Visual Profiler on macOS in Compatibility
#10677 merged
Feb 12, 2025 -
Remove outdated disadvantages to upgrading to Godot 4
#10671 merged
Feb 11, 2025 -
Add i18n (internationalization) label to Bug triage guidelines
#10672 merged
Feb 11, 2025 -
Change path to "Export Deformation Bones Only"
#10649 merged
Feb 9, 2025 -
Remove links and screenshots of old plugins
#10658 merged
Feb 9, 2025 -
Updating "Run Current Scene" usage for consistency/clarity
#10656 merged
Feb 9, 2025 -
Improve links to Step by step
#10654 merged
Feb 9, 2025 -
Add note on pressing F6 for current scene vs. F5 for default scene
#10651 merged
Feb 9, 2025 -
Update links to Q&A site to forum
#10653 merged
Feb 9, 2025 -
Add a troubleshooting section to Compiling for macOS/iOS
#10621 merged
Feb 8, 2025 -
Document supersampling for lightmaps
#10634 merged
Feb 8, 2025 -
Document MP3 runtime loading
#10643 merged
Feb 8, 2025 -
Update UV preivew screenshot
#10644 merged
Feb 8, 2025 -
Fix meaning of
target=template_debug
in Introduction to the buildsystem#10647 merged
Feb 8, 2025 -
classref: Sync with current master branch (36d90c7)
#10642 merged
Feb 8, 2025 -
GDExtension: Fix typo on
compatibility_minimum
property#10637 merged
Feb 7, 2025 -
Remove shader materials page
#10628 merged
Feb 7, 2025 -
Fix library/binary confusion in compiling_for_linuxbsd.rst
#10630 merged
Feb 6, 2025 -
Fix C# _Process method signatures
#10624 merged
Feb 5, 2025 -
Update particle process material min max image
#10619 merged
Feb 5, 2025 -
Clarify difference between Godot"s scene instancing and hardware instancing
#10622 merged
Feb 5, 2025 -
Add clarifying text for instance docs
#10608 merged
Feb 5, 2025 -
Document logical operator support in
Expression
#10613 merged
Feb 4, 2025 -
Improve First 3D shader tutorial
#10606 merged
Feb 4, 2025 -
Fix video alignment after dependency update without CSS
#10611 merged
Feb 4, 2025 -
Revert "Fix video alignment after dependency update"
#10610 merged
Feb 3, 2025 -
Add more Python-related files to gitignore
#10572 merged
Feb 3, 2025 -
Fix video alignment after dependency update (reverted)
#10566 merged
Feb 3, 2025 -
Update 2D particles page for Godot 4.4
#10597 merged
Feb 3, 2025 -
Fix editor shortcut documentation for macos
#10575 merged
Feb 3, 2025 -
Bump sphinx-notfound-page from 1.0.4 to 1.1.0
#10568 merged
Feb 3, 2025 -
Improve GDExtension tutorial based on own experience
#10570 merged
Feb 3, 2025 -
Add note to use varyings to access builtins in shader pages
#10605 merged
Feb 3, 2025 -
Document
[ExportToolButton]
attribute#10607 merged
Feb 3, 2025 -
Sync "Creating the Enemy" section of Getting Started/First Game 2D tutorial with demo project code
#10513 merged
Feb 2, 2025 -
Update UI in nodes-and-scenes
#10589 merged
Feb 2, 2025 -
Add a command snippet to build only modified documentation
#10571 merged
Feb 2, 2025 -
Add Plausible
#10596 merged
Feb 1, 2025 -
Add Getting Started for Parallax2D
#10565 merged
Feb 1, 2025 -
classref: Sync with current master branch (1586c56)
#10595 merged
Feb 1, 2025 -
Add notes about automatic
.app
bundle creation to compiling for macOS page.#10580 merged
Jan 31, 2025 -
Document $GODOT_SPLASH_CLASSES placeholder for custom HTML5 shells
#10515 merged
Jan 30, 2025 -
Point mapping contributions to Godot in Controllers, gamepads and joysticks
#10569 merged
Jan 30, 2025 -
[3.6] Update sphinx-tabs for Ubuntu 24.04 compat
#10585 merged
Jan 30, 2025 -
GH: Offline builds need to install imagemagick on Ubuntu 24.04+
#10583 merged
Jan 30, 2025 -
Github Action / Offline Docs Workflow: Don"t cancel other offline builds if one fails
#10582 merged
Jan 30, 2025 -
Briefly document Vector<> variations
#10382 merged
Jan 29, 2025 -
Reword warning about slow thread creation in Using multiple threads
#10567 merged
Jan 29, 2025 -
Fully update first 3D Shader page
#10554 merged
Jan 29, 2025 -
Improve shading language page
#10558 merged
Jan 29, 2025 -
Update available 3D formats page
#10555 merged
Jan 28, 2025 -
Update intro to 2D page for 4.4
#10556 merged
Jan 28, 2025 -
Update docs for runtime loading of WAV files
#10552 merged
Jan 28, 2025 -
Update note about Parallax2D being experimental
#10547 merged
Jan 28, 2025 -
Change from blender directory to blender exec
#10551 merged
Jan 26, 2025 -
Ambiguous description of _process()
#9084 merged
Jan 25, 2025 -
Update list of advantages and disadvantages to more accurately refle…
#8736 merged
Jan 25, 2025 -
Update list of spatial shader render modes for Godot 4.4
#9691 merged
Jan 25, 2025 -
Update code order with static annotation on gdscript_styleguide.rst
#8920 merged
Jan 25, 2025 -
Fix description of GUI input propagation
#7899 merged
Jan 25, 2025 -
Update gdscript_exports.rst
#9327 merged
Jan 25, 2025 -
Add Visual Studio exec flags
#9086 merged
Jan 25, 2025 -
classref: Sync with current master branch (b15b24b)
#10548 merged
Jan 25, 2025 -
Fix small code error in custom_drawing_in_2d.rst
#9267 merged
Jan 25, 2025 -
Add optimization tips for mobile in Exporting to HTML5
#5843 merged
Jan 24, 2025 -
Add warning about tool scripts needing editor restart
#10544 merged
Jan 24, 2025 -
Add missing manual renames from editor"s renames_map
#9849 merged
Jan 24, 2025 -
i18n: Add explanation for locales and automatic language setting
#10008 merged
Jan 24, 2025 -
Update navigation link page for new debug arrows
#10533 merged
Jan 23, 2025 -
Update
rainbow
bbcode options - addspeed
#10543 merged
Jan 22, 2025 -
Update 03.coding_the_player.rst
#7566 merged
Jan 22, 2025 -
Update "Exporting for the Web" to include 4.3 features
#9913 merged
Jan 22, 2025 -
Document adding scene-unique nodes by prefixing with "%"
#10514 merged
Jan 22, 2025 -
Document recovery mode
#10532 merged
Jan 22, 2025 -
Add small tutorial on making existing mesh manifold with Blender
#10540 merged
Jan 22, 2025 -
Add links from GDScript keywords table to relevant sections
#10541 merged
Jan 22, 2025 -
Update fract delta description in particle_systems_2d.rst
#9848 merged
Jan 21, 2025 -
Configure ignoring object and library files in CLion
#8991 merged
Jan 21, 2025 -
Fix Making trees tutorial
#9653 merged
Jan 21, 2025 -
Update screenshot of Editor Settings location for Exporting for Android
#10489 merged
Jan 21, 2025 -
Specify that
try
-catch
blocks are forbidden in cpp_usage_guidelines.rst#10483 merged
Jan 21, 2025 -
Update 04.creating_the_enemy.rst
#10455 merged
Jan 21, 2025 -
Fix WebAssembly threads/GDNative ZIP names in Compiling for the Web
#10528 merged
Jan 21, 2025 -
Update using visual shaders page for 4.4
#10531 merged
Jan 21, 2025 -
Update CSG page note for 4.4
#10527 merged
Jan 20, 2025 -
Update Physics introduction images
#10525 merged
Jan 19, 2025 -
Update Intro to 3D page for Godot 4.4
#10524 merged
Jan 19, 2025 -
Update animation tracks page for Godot 4.4
#10520 merged
Jan 19, 2025 -
Update first look at Godot"s interface for Godot 4.4
#10523 merged
Jan 19, 2025 -
Document automatic ICO generation in Changing application icon for Windows
#10519 merged
Jan 19, 2025 -
classref: Sync with current master branch (7b1ed52)
#10517 merged
Jan 18, 2025 -
Update setting up XR for Godot 4.3
#10510 merged
Jan 18, 2025 -
Clarify the impact of "Normal Map (RG Channels)" on texture imports.
#10511 merged
Jan 16, 2025
23 Pull requests opened by 14 people
-
Document `var x = await signal` returns signal arguments.
#10521 opened
Jan 18, 2025 -
Document Jolt built-in module in 4.4
#10526 opened
Jan 20, 2025 -
Plugin/AddOn Documentation Overhaul
#10535 opened
Jan 21, 2025 -
Add "Upgrading from Godot 4.3 to Godot 4.4" page
#10546 opened
Jan 24, 2025 -
docs: Add a note about the effect of `@export`.
#10560 opened
Jan 28, 2025 -
Update playing videos
#10614 opened
Feb 4, 2025 -
Split general godot-cpp, general GDExtension info and GDExtension internals into separate categories.
#10617 opened
Feb 4, 2025 -
Split GDExtension category
#10618 opened
Feb 5, 2025 -
Change sidebar navigation depth from 4 to 5
#10620 opened
Feb 5, 2025 -
Update binding Signal connection args docs
#10625 opened
Feb 5, 2025 -
Bump sphinxcontrib-video from 0.3.2 to 0.4.0
#10629 opened
Feb 6, 2025 -
Split C++ (godot-cpp) and GDExtension system info into separate categories, children of Scripting.
#10631 opened
Feb 6, 2025 -
Add GDScript warning pages
#10635 opened
Feb 7, 2025 -
Update exporting projects page
#10645 opened
Feb 8, 2025 -
Wrong function name in documentation
#10655 opened
Feb 9, 2025 -
Update games made with Godot in Getting Started
#10657 opened
Feb 9, 2025 -
Update links to C# and GDScript sections
#10659 opened
Feb 10, 2025 -
Fix `look_at_from_position()` usage in Your first 3D game tutorial
#10666 opened
Feb 10, 2025 -
Update using_character_body_2d.rst
#10675 opened
Feb 12, 2025 -
Update Bisecting regressions page
#10676 opened
Feb 12, 2025 -
GitHub Actions: Check URLs using lychee
#10680 opened
Feb 12, 2025 -
Update Bug triage guidelines
#10683 opened
Feb 13, 2025 -
Update first 3D game setup page picture for 4.4
#10687 opened
Feb 15, 2025
37 Issues closed by 10 people
-
Add `else if` to flow control statements in shading reference
#10692 closed
Feb 15, 2025 -
confusing/obsolete instruction in xr android deployment tutorial
#10592 closed
Feb 15, 2025 -
"Using ImmediateMesh" documentation is outdated
#10690 closed
Feb 15, 2025 -
Use parentheses in links to functions within class reference
#10641 closed
Feb 14, 2025 -
The "Moving the player with code" page has an inaccurate description of the physics process method
#10682 closed
Feb 14, 2025 -
Asset Library documentation: outdated support levels and screenshots
#10661 closed
Feb 13, 2025 -
Android GodotFragment monopolizes entire viewport
#10670 closed
Feb 12, 2025 -
Add simple example for working with locales / languages
#9684 closed
Feb 11, 2025 -
GraphEdit Connection List does not transfer correctly during Instantiates.
#10664 closed
Feb 10, 2025 -
Error in the C# code on the new documentation of 4.0 Godot
#9287 closed
Feb 5, 2025 -
Wrong signature for the _Process function in Godot Docs code example for 2D Sprite Animation
#8512 closed
Feb 5, 2025 -
Clarify instancing
#10472 closed
Feb 5, 2025 -
Incorrect information on editing creating scenes and instances
#10503 closed
Feb 5, 2025 -
Missing `Expression` documentation about logical operators `&&` and `||`
#8992 closed
Feb 4, 2025 -
Offline builds are failing
#10561 closed
Feb 3, 2025 -
godot documentation offline link download not working
#10581 closed
Feb 3, 2025 -
compiling error: platform=macos arch=arm64 threads=no
#10534 closed
Feb 3, 2025 -
Search is broken on branches such as `stable`
#10062 closed
Feb 3, 2025 -
Document `@export_tool_button` and `[ExportToolButton]`
#10303 closed
Feb 3, 2025 -
Getting Started / First 2D Game: Creating the enemy out of sync with demo repository
#10508 closed
Feb 2, 2025 -
Offline Releases are gone
#10602 closed
Feb 2, 2025 -
Wrong description inside Godot's help documentation
#10603 closed
Feb 2, 2025 -
Information relating to PoolVector on Core types page seems outdated
#10598 closed
Feb 1, 2025 -
Parallax2d and "2d Parallax" tutorial pages do not explain how to set up the nodes
#10512 closed
Feb 1, 2025 -
There is no "Anchor" and "Margin" propertyes in Control propertyes
#10587 closed
Jan 31, 2025 -
Outdated Information, inexistent properties
#10538 closed
Jan 31, 2025 -
Return not reliably exiting functions
#10584 closed
Jan 30, 2025 -
Pool Vector Dead Link on 4.0
#6259 closed
Jan 29, 2025 -
Add missing information about importing WAV files
#10537 closed
Jan 28, 2025 -
Missing description on "Spatial shaders" page for "Fragment built-ins" - "in mat3 MODEL_NORMAL_MATRIX"
#10522 closed
Jan 25, 2025 -
Specify the placement of static members in the GDScript style guide.
#7634 closed
Jan 25, 2025 -
Document @tool gotchas
#7184 closed
Jan 24, 2025 -
Godot 4.3 web export should work on MacOS and iOS
#9983 closed
Jan 22, 2025 -
Provide a Blender to Godot Engine manifold tutorial
#10417 closed
Jan 22, 2025 -
Particles Frac Delta has little explanation
#1515 closed
Jan 21, 2025 -
Docs imply unneccessary manual effort to set windows icons
#10518 closed
Jan 19, 2025 -
get_display_safe_area() is only for Android and iOS
#10490 closed
Jan 16, 2025
39 Issues opened by 29 people
-
Add section on name lookup and shadowing to GDScript Reference page
#10691 opened
Feb 15, 2025 -
CharacterBody doc should be consistent on mentionning move_and_slide or not
#10681 opened
Feb 12, 2025 -
Specify that `get_contact_local_normal` is in global space
#10678 opened
Feb 12, 2025 -
Bisecting Regressions page out of date, including bad link
#10674 opened
Feb 12, 2025 -
Out dated/Incorrect information in Documentation: Viewport as Texture edition.
#10673 opened
Feb 11, 2025 -
Binary serialization API about RID is incorrect
#10662 opened
Feb 10, 2025 -
Combine redundant sections about built-in class reference
#10652 opened
Feb 9, 2025 -
The docs about Camera3D display in Viewport is incorrect
#10646 opened
Feb 8, 2025 -
Always use parentheses when referring to functions in manual
#10639 opened
Feb 7, 2025 -
Collision state of `CharacterBody3D` is also updated when calling `CharacterBody3D#apply_floor_snap()`
#10636 opened
Feb 7, 2025 -
Add more details to documentation of AudioStreamRandomizer.random_pitch
#10632 opened
Feb 6, 2025 -
Add documentation for GDScript warnings
#10627 opened
Feb 5, 2025 -
Compressed WAVs are not supported, contrary to the documentation
#10626 opened
Feb 5, 2025 -
Property arrays not documented
#10623 opened
Feb 5, 2025 -
The interaction between a C# [Tool] script and Resources is not clearly documented
#10616 opened
Feb 4, 2025 -
The C# Interface ISerializationListener is undocumented
#10615 opened
Feb 4, 2025 -
Unclear documentation on Custom Resource Type
#10612 opened
Feb 4, 2025 -
PhysicsDirectSpaceState2D.get_rest_info claims not to use query motion but it does
#10609 opened
Feb 3, 2025 -
INSTANCE_CUSTOM information regarding accesibility only in vertex shader.
#10604 opened
Feb 2, 2025 -
PackedByteArray.decode_u64 should warn about auto conversion to signed 64bit integer
#10601 opened
Feb 2, 2025 -
Outdated documentation?
#10600 opened
Feb 2, 2025 -
Shouldn't Area2D Make Reference to TileMapLayer Instead of TileMap?
#10599 opened
Feb 2, 2025 -
Include work on patch creation for third party software to guidelines
#10591 opened
Feb 1, 2025 -
The InputEventMouseMotion documentation seems misleading
#10590 opened
Jan 31, 2025 -
Searching for "char()" results in blocked page
#10588 opened
Jan 31, 2025 -
InputEventMouseButton "cancelled" variable description is unhelpful
#10586 opened
Jan 31, 2025 -
Occluder draw order docs only work in editor
#10578 opened
Jan 29, 2025 -
Multithreading tutorial doesn't conatin a method for joining threads not connected to a node
#10574 opened
Jan 29, 2025 -
Clarify what is returned by TileSet.get_source(source_id)
#10559 opened
Jan 28, 2025 -
Combine redundant sections on setting materials and link to new section
#10557 opened
Jan 28, 2025 -
Document new post-import plugin preprocessing stage to amend settings
#10553 opened
Jan 27, 2025 -
LLMs-full.txt - Allow AI editors like Cursor to better consume the the doc
#10549 opened
Jan 25, 2025 -
Editable Children is undocumented
#10545 opened
Jan 23, 2025 -
Error-handling mechanism (i.e. lack of exceptions/try/catch) in GDScript is badly documented
#10542 opened
Jan 22, 2025 -
Clarify in RigidBody2D Documentation That Scaling Is Overwritten
#10539 opened
Jan 21, 2025 -
Discussion: Dealing with Disambiguation in the Godot Manual
#10536 opened
Jan 21, 2025 -
Render Priority Documentation has example values reversed of how it actually behaves
#10530 opened
Jan 20, 2025 -
Meta-Thread: Enhancing Plugin/AddOn Documentation
#10529 opened
Jan 20, 2025
46 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
Add manual pages and content for upcoming GDScript trait system
#10393 commented on
Feb 6, 2025 • 9 new comments -
Update language on gui_theme_type_variations.rst
#10505 commented on
Jan 23, 2025 • 5 new comments -
Add GDExtension C++ code snippets to GettingStarted
#9821 commented on
Feb 4, 2025 • 5 new comments -
Update the compilation instruction for linux
#10449 commented on
Feb 15, 2025 • 2 new comments -
Add guidelines on inline comments in GDScript style guide
#9433 commented on
Jan 25, 2025 • 2 new comments -
Add a banner allowing the user to redirect to a localized version
#9926 commented on
Feb 11, 2025 • 0 new comments -
Add more information to `Translation contexts` section of `Internalizing games` page
#10273 commented on
Feb 11, 2025 • 0 new comments -
Translation does not show correctly.
#10456 commented on
Feb 11, 2025 • 0 new comments -
Write script to validate hyperlinks in docs translation
#2654 commented on
Feb 11, 2025 • 0 new comments -
Extract code blocks to be translated
#3284 commented on
Feb 11, 2025 • 0 new comments -
Weblate: Add support for read only strings
#3529 commented on
Feb 11, 2025 • 0 new comments -
Incorrect note on Reflection probes page
#10493 commented on
Feb 14, 2025 • 0 new comments -
Update i18n gettext tutorial to include POT generation, plurals and context support
#3935 commented on
Feb 12, 2025 • 0 new comments -
Update CSV translation tutorial
#3939 commented on
Feb 12, 2025 • 0 new comments -
Move localization with spreadsheets to its own page
#5900 commented on
Feb 12, 2025 • 0 new comments -
Rewrite of casting explanation and rewrite of sample code that will not compile
#6982 commented on
Jan 26, 2025 • 0 new comments -
Update 'configuring an ide' document for CLion.
#7011 commented on
Jan 25, 2025 • 0 new comments -
Redesign homepage into a landing page for various user profiles
#7508 commented on
Jan 23, 2025 • 0 new comments -
Update mob initialization in "Your first 3D game" tutorial to prevent unwanted rotation
#8718 commented on
Jan 25, 2025 • 0 new comments -
Clarify godot-cpp example directory snapshot to indicate where compiled binaries should go
#9364 commented on
Jan 25, 2025 • 0 new comments -
Add docs contribution checklist page
#10170 commented on
Jan 29, 2025 • 0 new comments -
Add custom Sphinx roles for editor UI
#10251 commented on
Jan 22, 2025 • 0 new comments -
Document reading project settings with overrides taken into account in Feature tags
#10488 commented on
Feb 3, 2025 • 0 new comments -
Drag preview does not consider camera position
#4086 commented on
Jan 19, 2025 • 0 new comments -
Trivial confusion in plugin creation guide
#9430 commented on
Jan 21, 2025 • 0 new comments -
Unclear/non-existent addon dependencies workflow
#8653 commented on
Jan 21, 2025 • 0 new comments -
Standardize usage of compound words, and document standards in docs style guide
#10218 commented on
Jan 22, 2025 • 0 new comments -
Exception for node not being saved in scene
#7668 commented on
Jan 22, 2025 • 0 new comments -
Inspector plugin documentation outdated
#6025 commented on
Jan 23, 2025 • 0 new comments -
When can the physics space be locked?
#8420 commented on
Jan 24, 2025 • 0 new comments -
Docs Minimal server example outdated on the Networking/WebSocket page.
#10031 commented on
Jan 28, 2025 • 0 new comments -
Add clarification about what CharacterBody is used for
#10458 commented on
Jan 29, 2025 • 0 new comments -
Improve search in web documentation
#9646 commented on
Jan 29, 2025 • 0 new comments -
In index, change the link to download Englich version of html or epub to i18n version of html or epub
#10484 commented on
Feb 3, 2025 • 0 new comments -
Document local vs global for RigidBody methods
#2954 commented on
Feb 5, 2025 • 0 new comments -
Add short section on git lfs
#8929 commented on
Feb 5, 2025 • 0 new comments -
Singleton (Autoload) C# ButtonPressed Code does not work
#9526 commented on
Feb 8, 2025 • 0 new comments -
Automate generation of the default shortcut list with a shell/python script
#3333 commented on
Feb 10, 2025 • 0 new comments -
Please add clarification to the page "Locale codes"
#9078 commented on
Feb 11, 2025 • 0 new comments -
Set preferred language.
#5866 commented on
Feb 11, 2025 • 0 new comments -
Missing documentation on TranslationPO and related translation context functionality.
#8402 commented on
Feb 11, 2025 • 0 new comments -
Identify and highlight untranslated pages and paragraphs to avoid reader confusion
#5471 commented on
Feb 11, 2025 • 0 new comments -
Add a role for identifying and auto-translating properties
#8890 commented on
Feb 11, 2025 • 0 new comments -
Reduce barrier of entry for translation
#9205 commented on
Feb 11, 2025 • 0 new comments -
Better explanation for translation contexts / multiple translation files
#9661 commented on
Feb 11, 2025 • 0 new comments -
Localizations are broken
#9657 commented on
Feb 11, 2025 • 0 new comments