-
-
Notifications
You must be signed in to change notification settings - Fork 3.3k
Insights: godotengine/godot-docs
Overview
Could not load contribution data
Please try again later
24 Pull requests merged by 18 people
-
Fully update first 3D Shader page
#10554 merged
Jan 29, 2025 -
Improve shading language page
#10558 merged
Jan 29, 2025 -
Update available 3D formats page
#10555 merged
Jan 28, 2025 -
Update intro to 2D page for 4.4
#10556 merged
Jan 28, 2025 -
Update docs for runtime loading of WAV files
#10552 merged
Jan 28, 2025 -
Update note about Parallax2D being experimental
#10547 merged
Jan 28, 2025 -
Change from blender directory to blender exec
#10551 merged
Jan 26, 2025 -
Ambiguous description of _process()
#9084 merged
Jan 25, 2025 -
Update list of advantages and disadvantages to more accurately refle…
#8736 merged
Jan 25, 2025 -
Update list of spatial shader render modes for Godot 4.4
#9691 merged
Jan 25, 2025 -
Update code order with static annotation on gdscript_styleguide.rst
#8920 merged
Jan 25, 2025 -
Fix description of GUI input propagation
#7899 merged
Jan 25, 2025 -
Update gdscript_exports.rst
#9327 merged
Jan 25, 2025 -
Add Visual Studio exec flags
#9086 merged
Jan 25, 2025 -
classref: Sync with current master branch (b15b24b)
#10548 merged
Jan 25, 2025 -
Fix small code error in custom_drawing_in_2d.rst
#9267 merged
Jan 25, 2025 -
Add optimization tips for mobile in Exporting to HTML5
#5843 merged
Jan 24, 2025 -
Add warning about tool scripts needing editor restart
#10544 merged
Jan 24, 2025 -
Add missing manual renames from editor"s renames_map
#9849 merged
Jan 24, 2025 -
i18n: Add explanation for locales and automatic language setting
#10008 merged
Jan 24, 2025 -
Update navigation link page for new debug arrows
#10533 merged
Jan 23, 2025 -
Update
rainbow
bbcode options - addspeed
#10543 merged
Jan 22, 2025 -
Update 03.coding_the_player.rst
#7566 merged
Jan 22, 2025 -
Update "Exporting for the Web" to include 4.3 features
#9913 merged
Jan 22, 2025
6 Pull requests opened by 5 people
-
Add "Upgrading from Godot 4.3 to Godot 4.4" page
#10546 opened
Jan 24, 2025 -
docs: Add a note about the effect of `@export`.
#10560 opened
Jan 28, 2025 -
Update compiling_for_windows.rst
#10562 opened
Jan 29, 2025 -
Added clarification to CharacterBody2D's purpose
#10563 opened
Jan 29, 2025 -
Clarified CharacterBody's purpose
#10564 opened
Jan 29, 2025 -
Add Getting Started for Parallax2D
#10565 opened
Jan 29, 2025
5 Issues closed by 2 people
-
Add missing information about importing WAV files
#10537 closed
Jan 28, 2025 -
Missing description on "Spatial shaders" page for "Fragment built-ins" - "in mat3 MODEL_NORMAL_MATRIX"
#10522 closed
Jan 25, 2025 -
Specify the placement of static members in the GDScript style guide.
#7634 closed
Jan 25, 2025 -
Document @tool gotchas
#7184 closed
Jan 24, 2025 -
Godot 4.3 web export should work on MacOS and iOS
#9983 closed
Jan 22, 2025
7 Issues opened by 6 people
-
Offline builds are failing
#10561 opened
Jan 28, 2025 -
Clarify what is returned by TileSet.get_source(source_id)
#10559 opened
Jan 28, 2025 -
Combine redundant sections on setting materials and link to new section
#10557 opened
Jan 28, 2025 -
Document new post-import plugin preprocessing stage to amend settings
#10553 opened
Jan 27, 2025 -
LLMs-full.txt - Allow AI editors like Cursor to better consume the the doc
#10549 opened
Jan 25, 2025 -
Editable Children is undocumented
#10545 opened
Jan 23, 2025 -
Error-handling mechanism (i.e. lack of exceptions/try/catch) in GDScript is badly documented
#10542 opened
Jan 22, 2025
23 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
Plugin/AddOn Documentation Overhaul
#10535 commented on
Jan 25, 2025 • 23 new comments -
Add Port-Forwarding and UPNP tutorial
#7076 commented on
Jan 25, 2025 • 9 new comments -
Sync "Creating the Enemy" section of Getting Started/First Game 2D tutorial with demo project code
#10513 commented on
Jan 25, 2025 • 3 new comments -
Update language on gui_theme_type_variations.rst
#10505 commented on
Jan 23, 2025 • 3 new comments -
Add guidelines on inline comments in GDScript style guide
#9433 commented on
Jan 25, 2025 • 2 new comments -
Document `var x = await signal` returns signal arguments.
#10521 commented on
Jan 24, 2025 • 1 new comment -
Document $GODOT_SPLASH_CLASSES placeholder for custom HTML5 shells
#10515 commented on
Jan 29, 2025 • 0 new comments -
Briefly document Vector<> variations
#10382 commented on
Jan 25, 2025 • 0 new comments -
Add custom Sphinx roles for editor UI
#10251 commented on
Jan 22, 2025 • 0 new comments -
Add docs contribution checklist page
#10170 commented on
Jan 28, 2025 • 0 new comments -
Clarify godot-cpp example directory snapshot to indicate where compiled binaries should go
#9364 commented on
Jan 25, 2025 • 0 new comments -
Update mob initialization in "Your first 3D game" tutorial to prevent unwanted rotation
#8718 commented on
Jan 25, 2025 • 0 new comments -
Redesign homepage into a landing page for various user profiles
#7508 commented on
Jan 23, 2025 • 0 new comments -
Update 'configuring an ide' document for CLion.
#7011 commented on
Jan 25, 2025 • 0 new comments -
Rewrite of casting explanation and rewrite of sample code that will not compile
#6982 commented on
Jan 26, 2025 • 0 new comments -
Add clarification about what CharacterBody is used for
#10458 commented on
Jan 29, 2025 • 0 new comments -
Meta-Thread: Enhancing Plugin/AddOn Documentation
#10529 commented on
Jan 28, 2025 • 0 new comments -
Docs Minimal server example outdated on the Networking/WebSocket page.
#10031 commented on
Jan 28, 2025 • 0 new comments -
When can the physics space be locked?
#8420 commented on
Jan 24, 2025 • 0 new comments -
Inspector plugin documentation outdated
#6025 commented on
Jan 23, 2025 • 0 new comments -
Exception for node not being saved in scene
#7668 commented on
Jan 22, 2025 • 0 new comments -
Standardize usage of compound words, and document standards in docs style guide
#10218 commented on
Jan 22, 2025 • 0 new comments -
Discussion: Dealing with Disambiguation in the Godot Manual
#10536 commented on
Jan 22, 2025 • 0 new comments