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Add optimization tips for mobile in Exporting to HTML5 #5843
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We should also mention the problem with importing as sRGB in iOS 13 and below Users will need to disable sRGB and "detect 3D" as per godotengine/godot#60914 (comment) |
cc @Faless just in case you have anything non-obvious to add :) |
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Fabio seems busy, @Calinou if you add the above, I"m happy with merging as is. Looks good to me!
I still need to mention the sRGB workaround for iOS < 13. Note that disabling Detect 3D will also mean that Mipmaps won"t be automatically checked anymore, so it"ll have to be explicitly enabled by the user to prevent textures from looking grainy at a distance in 3D. |
@Calinou Friendly bump. :) |
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Rebased and updated for 4.3.stable. The iOS 13/15 advice is no longer relevant nowadays, so I removed it. It was most likely fixed on Godot or Apple"s side with the new Compatibility renderer in 4.0, and iOS 13 is EOL now. #5843 (comment) should also no longer be an issue on 4.0 onwards. |
Thanks! |
See godotengine/godot#60914.
cc @MossFrog