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The core packages are getting a little big. I think it's worth discussing:
Where do new features go?
Should anything be separated out for the next release?
As the answer to 1. I think at this point, anything that's not directly Mat Vec or Quat is definitely out. This means I'll be modifying the AABB pull request to be committed to a separate path. The question is the path, I see two options
While we can't do this due to my guarantee that the API won't break until Go 1.3.1 at the earliest, another option is
github.com/go-gl/mathgl/32/feature
This would move mgl[32|64] to the corresponding direction, e.g. github.com/go-gl/mathgl/32/mgl
As for 2, I'm kind of partial to keeping the current projection/transformation features as-is. You can think of Rotate3D, in a way, as a special constructor for a Mat3. The content in shapes.go is a bit more difficult, I think it could be worth putting that in a shapes or geom package. Thoughts?
The text was updated successfully, but these errors were encountered:
I'll comment on a small part of this issue (all I can do at this time):
As for 2, I'm kind of partial to keeping the current projection/transformation features as-is. You can think of Rotate3D, in a way, as a special constructor for a Mat3.
As mentioned here:
#22
The core packages are getting a little big. I think it's worth discussing:
As the answer to 1. I think at this point, anything that's not directly Mat Vec or Quat is definitely out. This means I'll be modifying the AABB pull request to be committed to a separate path. The question is the path, I see two options
github.com/go-gl/mathgl/mgl[32|64]/feature[32|64?]
OR
github.com/go-gl/mathgl/feature[32|64]
While we can't do this due to my guarantee that the API won't break until Go 1.3.1 at the earliest, another option is
github.com/go-gl/mathgl/32/feature
This would move mgl[32|64] to the corresponding direction, e.g. github.com/go-gl/mathgl/32/mgl
As for 2, I'm kind of partial to keeping the current projection/transformation features as-is. You can think of Rotate3D, in a way, as a special constructor for a Mat3. The content in
shapes.go
is a bit more difficult, I think it could be worth putting that in ashapes
orgeom
package. Thoughts?The text was updated successfully, but these errors were encountered: