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starter.js
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starter.js
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"use strict";
/**
* Constructor for emulator instances.
*
* Usage: `var emulator = new V86Starter(options);`
*
* Options can have the following properties (all optional, default in parenthesis):
*
* - `memory_size number` (16 * 1024 * 1024) - The memory size in bytes, should
* be a power of 2.
* - `vga_memory_size number` (8 * 1024 * 1024) - VGA memory size in bytes.
*
* - `autostart boolean` (false) - If emulation should be started when emulator
* is ready.
*
* - `disable_keyboard boolean` (false) - If the keyboard should be disabled.
* - `disable_mouse boolean` (false) - If the mouse should be disabled.
*
* - `network_relay_url string` (No network card) - The url of a server running
* websockproxy. See [networking.md](networking.md). Setting this will
* enable an emulated network card.
*
* - `bios Object` (No bios) - Either a url pointing to a bios or an
* ArrayBuffer, see below.
* - `vga_bios Object` (No VGA bios) - VGA bios, see below.
* - `hda Object` (No hard drive) - First hard disk, see below.
* - `fda Object` (No floppy disk) - First floppy disk, see below.
* - `cdrom Object` (No CD) - See below.
*
* - `bzimage Object` - A Linux kernel image to boot (only bzimage format), see below.
* - `initrd Object` - A Linux ramdisk image, see below.
* - `bzimage_initrd_from_filesystem boolean` - Automatically fetch bzimage and
* initrd from the specified `filesystem`.
*
* - `initial_state Object` (Normal boot) - An initial state to load, see
* [`restore_state`](#restore_statearraybuffer-state) and below.
*
* - `filesystem Object` (No 9p filesystem) - A 9p filesystem, see
* [filesystem.md](filesystem.md).
*
* - `serial_container HTMLTextAreaElement` (No serial terminal) - A textarea
* that will receive and send data to the emulated serial terminal.
* Alternatively the serial terminal can also be accessed programatically,
* see [serial.html](../examples/serial.html).
*
* - `screen_container HTMLElement` (No screen) - An HTMLElement. This should
* have a certain structure, see [basic.html](../examples/basic.html).
*
* ***
*
* There are two ways to load images (`bios`, `vga_bios`, `cdrom`, `hda`, ...):
*
* - Pass an object that has a url. Optionally, `async: true` and `size:
* size_in_bytes` can be added to the object, so that sectors of the image
* are loaded on demand instead of being loaded before boot (slower, but
* strongly recommended for big files). In that case, the `Range: bytes=...`
* header must be supported on the server.
*
* ```javascript
* // download file before boot
* bios: {
* url: "bios/seabios.bin"
* }
* // download file sectors as requested, size is required
* hda: {
* url: "disk/linux.iso",
* async: true,
* size: 16 * 1024 * 1024
* }
* ```
*
* - Pass an `ArrayBuffer` or `File` object as `buffer` property.
*
* ```javascript
* // use <input type=file>
* bios: {
* buffer: document.all.hd_image.files[0]
* }
* // start with empty hard drive
* hda: {
* buffer: new ArrayBuffer(16 * 1024 * 1024)
* }
* ```
*
* ***
*
* @param {Object} options Options to initialize the emulator with.
* @constructor
*/
function V86Starter(options)
{
//var worker = new Worker("src/browser/worker.js");
//var adapter_bus = this.bus = WorkerBus.init(worker);
this.cpu_is_running = false;
const bus = Bus.create();
const adapter_bus = this.bus = bus[0];
this.emulator_bus = bus[1];
var cpu;
var wasm_memory;
const wasm_table = new WebAssembly.Table({ element: "anyfunc", "initial": WASM_TABLE_SIZE WASM_TABLE_OFFSET });
const wasm_shared_funcs = {
"cpu_exception_hook": (n) => {
return this["cpu_exception_hook"] && this["cpu_exception_hook"](n);
},
"hlt_op": function() { return cpu.hlt_op(); },
"abort": function() { dbg_assert(false); },
"microtick": v86.microtick,
"get_rand_int": function() { return v86util.get_rand_int(); },
"pic_acknowledge": function() { cpu.pic_acknowledge(); },
"io_port_read8": function(addr) { return cpu.io.port_read8(addr); },
"io_port_read16": function(addr) { return cpu.io.port_read16(addr); },
"io_port_read32": function(addr) { return cpu.io.port_read32(addr); },
"io_port_write8": function(addr, value) { cpu.io.port_write8(addr, value); },
"io_port_write16": function(addr, value) { cpu.io.port_write16(addr, value); },
"io_port_write32": function(addr, value) { cpu.io.port_write32(addr, value); },
"mmap_read8": function(addr) { return cpu.mmap_read8(addr); },
"mmap_read16": function(addr) { return cpu.mmap_read16(addr); },
"mmap_read32": function(addr) { return cpu.mmap_read32(addr); },
"mmap_write8": function(addr, value) { cpu.mmap_write8(addr, value); },
"mmap_write16": function(addr, value) { cpu.mmap_write16(addr, value); },
"mmap_write32": function(addr, value) { cpu.mmap_write32(addr, value); },
"mmap_write64": function(addr, value0, value1) { cpu.mmap_write64(addr, value0, value1); },
"mmap_write128": function(addr, value0, value1, value2, value3) {
cpu.mmap_write128(addr, value0, value1, value2, value3);
},
"log_from_wasm": function(offset, len) {
const str = v86util.read_sized_string_from_mem(wasm_memory, offset, len);
dbg_log(str, LOG_CPU);
},
"console_log_from_wasm": function(offset, len) {
const str = v86util.read_sized_string_from_mem(wasm_memory, offset, len);
console.error(str);
},
"dbg_trace_from_wasm": function() {
dbg_trace(LOG_CPU);
},
"codegen_finalize": (wasm_table_index, start, state_flags, ptr, len) => {
cpu.codegen_finalize(wasm_table_index, start, state_flags, ptr, len);
},
"jit_clear_func": (wasm_table_index) => cpu.jit_clear_func(wasm_table_index),
"jit_clear_all_funcs": () => cpu.jit_clear_all_funcs(),
"__indirect_function_table": wasm_table,
};
let wasm_fn = options["wasm_fn"];
if(!wasm_fn)
{
wasm_fn = env =>
{
return new Promise(resolve => {
let v86_bin = DEBUG ? "v86-debug.wasm" : "v86.wasm";
let v86_bin_fallback = "v86-fallback.wasm";
if(options["wasm_path"])
{
v86_bin = options["wasm_path"];
const slash = v86_bin.lastIndexOf("/");
const dir = slash === -1 ? "" : v86_bin.substr(0, slash);
v86_bin_fallback = dir "/" v86_bin_fallback;
}
else if(typeof window === "undefined" && typeof __dirname === "string")
{
v86_bin = __dirname "/" v86_bin;
v86_bin_fallback = __dirname "/" v86_bin_fallback;
}
else
{
v86_bin = "build/" v86_bin;
v86_bin_fallback = "build/" v86_bin_fallback;
}
v86util.load_file(v86_bin, {
done: async bytes =>
{
try
{
const { instance } = await WebAssembly.instantiate(bytes, env);
resolve(instance.exports);
}
catch(err)
{
v86util.load_file(v86_bin_fallback, {
done: async bytes => {
const { instance } = await WebAssembly.instantiate(bytes, env);
resolve(instance.exports);
},
});
}
},
progress: e =>
{
this.emulator_bus.send("download-progress", {
file_index: 0,
file_count: 1,
file_name: v86_bin,
lengthComputable: e.lengthComputable,
total: e.total,
loaded: e.loaded,
});
}
});
});
};
}
wasm_fn({ "env": wasm_shared_funcs })
.then((exports) => {
wasm_memory = exports.memory;
exports["rust_init"]();
const emulator = this.v86 = new v86(this.emulator_bus, { exports, wasm_table });
cpu = emulator.cpu;
this.continue_init(emulator, options);
});
}
V86Starter.prototype.continue_init = async function(emulator, options)
{
this.bus.register("emulator-stopped", function()
{
this.cpu_is_running = false;
}, this);
this.bus.register("emulator-started", function()
{
this.cpu_is_running = true;
}, this);
var settings = {};
this.disk_images = {
"fda": undefined,
"fdb": undefined,
"hda": undefined,
"hdb": undefined,
"cdrom": undefined,
};
settings.acpi = options["acpi"];
settings.load_devices = true;
settings.log_level = options["log_level"];
settings.memory_size = options["memory_size"] || 64 * 1024 * 1024;
settings.vga_memory_size = options["vga_memory_size"] || 8 * 1024 * 1024;
settings.boot_order = options["boot_order"] || 0x213;
settings.fastboot = options["fastboot"] || false;
settings.fda = undefined;
settings.fdb = undefined;
settings.uart1 = options["uart1"];
settings.uart2 = options["uart2"];
settings.uart3 = options["uart3"];
settings.cmdline = options["cmdline"];
settings.preserve_mac_from_state_image = options["preserve_mac_from_state_image"];
settings.mac_address_translation = options["mac_address_translation"];
settings.cpuid_level = options["cpuid_level"];
if(options["network_adapter"])
{
this.network_adapter = options["network_adapter"](this.bus);
}
else if(options["network_relay_url"])
{
this.network_adapter = new NetworkAdapter(options["network_relay_url"], this.bus);
}
// Enable unconditionally, so that state images don't miss hardware
// TODO: Should be properly fixed in restore_state
settings.enable_ne2k = true;
if(!options["disable_keyboard"])
{
this.keyboard_adapter = new KeyboardAdapter(this.bus);
}
if(!options["disable_mouse"])
{
this.mouse_adapter = new MouseAdapter(this.bus, options["screen_container"]);
}
if(options["screen_container"])
{
this.screen_adapter = new ScreenAdapter(options["screen_container"], this.bus);
}
else if(options["screen_dummy"])
{
this.screen_adapter = new DummyScreenAdapter(this.bus);
}
if(options["serial_container"])
{
this.serial_adapter = new SerialAdapter(options["serial_container"], this.bus);
//this.recording_adapter = new SerialRecordingAdapter(this.bus);
}
if(options["serial_container_xtermjs"])
{
this.serial_adapter = new SerialAdapterXtermJS(options["serial_container_xtermjs"], this.bus);
}
if(!options["disable_speaker"])
{
this.speaker_adapter = new SpeakerAdapter(this.bus);
}
// ugly, but required for closure compiler compilation
function put_on_settings(name, buffer)
{
switch(name)
{
case "hda":
settings.hda = this.disk_images["hda"] = buffer;
break;
case "hdb":
settings.hdb = this.disk_images["hdb"] = buffer;
break;
case "cdrom":
settings.cdrom = this.disk_images["cdrom"] = buffer;
break;
case "fda":
settings.fda = this.disk_images["fda"] = buffer;
break;
case "fdb":
settings.fdb = this.disk_images["fdb"] = buffer;
break;
case "multiboot":
settings.multiboot = this.disk_images["multiboot"] = buffer.buffer;
break;
case "bzimage":
settings.bzimage = this.disk_images["bzimage"] = buffer.buffer;
break;
case "initrd":
settings.initrd = this.disk_images["initrd"] = buffer.buffer;
break;
case "bios":
settings.bios = buffer.buffer;
break;
case "vga_bios":
settings.vga_bios = buffer.buffer;
break;
case "initial_state":
settings.initial_state = buffer.buffer;
break;
case "fs9p_json":
settings.fs9p_json = buffer;
break;
default:
dbg_assert(false, name);
}
}
var files_to_load = [];
function add_file(name, file)
{
if(!file)
{
return;
}
if(file.get && file.set && file.load)
{
files_to_load.push({
name: name,
loadable: file,
});
return;
}
if(name === "bios" || name === "vga_bios" ||
name === "initial_state" || name === "multiboot" ||
name === "bzimage" || name === "initrd")
{
// Ignore async for these because they must be available before boot.
// This should make result.buffer available after the object is loaded
file.async = false;
}
if(file.buffer instanceof ArrayBuffer)
{
var buffer = new v86util.SyncBuffer(file.buffer);
files_to_load.push({
name: name,
loadable: buffer,
});
}
else if(typeof File !== "undefined" && file.buffer instanceof File)
{
// SyncFileBuffer:
// - loads the whole disk image into memory, impossible for large files (more than 1GB)
// - can later serve get/set operations fast and synchronously
// - takes some time for first load, neglectable for small files (up to 100Mb)
//
// AsyncFileBuffer:
// - loads slices of the file asynchronously as requested
// - slower get/set
// Heuristics: If file is larger than or equal to 256M, use AsyncFileBuffer
if(file.async === undefined)
{
file.async = file.buffer.size >= 256 * 1024 * 1024;
}
if(file.async)
{
var buffer = new v86util.AsyncFileBuffer(file.buffer);
}
else
{
var buffer = new v86util.SyncFileBuffer(file.buffer);
}
files_to_load.push({
name: name,
loadable: buffer,
});
}
else if(file.url)
{
if(file.async)
{
let buffer;
if(file.use_parts)
{
buffer = new v86util.AsyncXHRPartfileBuffer(file.url, file.size, file.fixed_chunk_size);
}
else
{
buffer = new v86util.AsyncXHRBuffer(file.url, file.size, file.fixed_chunk_size);
}
files_to_load.push({
name: name,
loadable: buffer,
});
}
else
{
files_to_load.push({
name: name,
url: file.url,
size: file.size,
});
}
}
else
{
dbg_log("Ignored file: url=" file.url " buffer=" file.buffer);
}
}
if(options["state"])
{
console.warn("Warning: Unknown option 'state'. Did you mean 'initial_state'?");
}
var image_names = [
"bios", "vga_bios",
"cdrom", "hda", "hdb", "fda", "fdb",
"initial_state", "multiboot",
"bzimage", "initrd",
];
for(var i = 0; i < image_names.length; i )
{
add_file(image_names[i], options[image_names[i]]);
}
if(options["filesystem"])
{
var fs_url = options["filesystem"].basefs;
var base_url = options["filesystem"].baseurl;
let file_storage = new MemoryFileStorage();
if(base_url)
{
file_storage = new ServerFileStorageWrapper(file_storage, base_url);
}
settings.fs9p = this.fs9p = new FS(file_storage);
if(fs_url)
{
dbg_assert(base_url, "Filesystem: baseurl must be specified");
var size;
if(typeof fs_url === "object")
{
size = fs_url.size;
fs_url = fs_url.url;
}
dbg_assert(typeof fs_url === "string");
files_to_load.push({
name: "fs9p_json",
url: fs_url,
size: size,
as_json: true,
});
}
}
var starter = this;
var total = files_to_load.length;
var cont = function(index)
{
if(index === total)
{
setTimeout(done.bind(this), 0);
return;
}
var f = files_to_load[index];
if(f.loadable)
{
f.loadable.onload = function(e)
{
put_on_settings.call(this, f.name, f.loadable);
cont(index 1);
}.bind(this);
f.loadable.load();
}
else
{
v86util.load_file(f.url, {
done: function(result)
{
put_on_settings.call(this, f.name, f.as_json ? result : new v86util.SyncBuffer(result));
cont(index 1);
}.bind(this),
progress: function progress(e)
{
if(e.target.status === 200)
{
starter.emulator_bus.send("download-progress", {
file_index: index,
file_count: total,
file_name: f.url,
lengthComputable: e.lengthComputable,
total: e.total || f.size,
loaded: e.loaded,
});
}
else
{
starter.emulator_bus.send("download-error", {
file_index: index,
file_count: total,
file_name: f.url,
request: e.target,
});
}
},
as_json: f.as_json,
});
}
}.bind(this);
cont(0);
async function done()
{
//if(settings.initial_state)
//{
// // avoid large allocation now, memory will be restored later anyway
// settings.memory_size = 0;
//}
if(settings.fs9p && settings.fs9p_json)
{
if(!settings.initial_state)
{
settings.fs9p.load_from_json(settings.fs9p_json);
}
else
{
dbg_log("Filesystem basefs ignored: Overridden by state image");
}
if(options["bzimage_initrd_from_filesystem"])
{
const { bzimage_path, initrd_path } = this.get_bzimage_initrd_from_filesystem(settings.fs9p);
dbg_log("Found bzimage: " bzimage_path " and initrd: " initrd_path);
const [initrd, bzimage] = await Promise.all([
settings.fs9p.read_file(initrd_path),
settings.fs9p.read_file(bzimage_path),
]);
put_on_settings.call(this, "initrd", new v86util.SyncBuffer(initrd.buffer));
put_on_settings.call(this, "bzimage", new v86util.SyncBuffer(bzimage.buffer));
finish.call(this);
}
else
{
finish.call(this);
}
}
else
{
dbg_assert(
!options["bzimage_initrd_from_filesystem"],
"bzimage_initrd_from_filesystem: Requires a filesystem");
finish.call(this);
}
function finish()
{
this.serial_adapter && this.serial_adapter.show && this.serial_adapter.show();
this.bus.send("cpu-init", settings);
if(settings.initial_state)
{
emulator.restore_state(settings.initial_state);
// The GC can't free settings, since it is referenced from
// several closures. This isn't needed anymore, so we delete it
// here
settings.initial_state = undefined;
}
if(options["autostart"])
{
this.bus.send("cpu-run");
}
this.emulator_bus.send("emulator-loaded");
}
}
};
V86Starter.prototype.get_bzimage_initrd_from_filesystem = function(filesystem)
{
const root = (filesystem.read_dir("/") || []).map(x => "/" x);
const boot = (filesystem.read_dir("/boot/") || []).map(x => "/boot/" x);
let initrd_path;
let bzimage_path;
for(let f of [].concat(root, boot))
{
const old = /old/i.test(f) || /fallback/i.test(f);
const is_bzimage = /vmlinuz/i.test(f) || /bzimage/i.test(f);
const is_initrd = /initrd/i.test(f) || /initramfs/i.test(f);
if(is_bzimage && (!bzimage_path || !old))
{
bzimage_path = f;
}
if(is_initrd && (!initrd_path || !old))
{
initrd_path = f;
}
}
if(!initrd_path || !bzimage_path)
{
console.log("Failed to find bzimage or initrd in filesystem. Files:");
console.log(root.join(" "));
console.log(boot.join(" "));
}
return { initrd_path, bzimage_path };
};
/**
* Start emulation. Do nothing if emulator is running already. Can be
* asynchronous.
* @export
*/
V86Starter.prototype.run = async function()
{
this.bus.send("cpu-run");
};
/**
* Stop emulation. Do nothing if emulator is not running. Can be asynchronous.
* @export
*/
V86Starter.prototype.stop = async function()
{
if(!this.cpu_is_running)
{
return;
}
await new Promise(resolve => {
const listener = () => {
this.remove_listener("emulator-stopped", listener);
resolve();
};
this.add_listener("emulator-stopped", listener);
this.bus.send("cpu-stop");
});
};
/**
* @ignore
* @export
*/
V86Starter.prototype.destroy = async function()
{
await this.stop();
this.v86.destroy();
this.keyboard_adapter && this.keyboard_adapter.destroy();
this.network_adapter && this.network_adapter.destroy();
this.mouse_adapter && this.mouse_adapter.destroy();
this.screen_adapter && this.screen_adapter.destroy();
this.serial_adapter && this.serial_adapter.destroy();
this.speaker_adapter && this.speaker_adapter.destroy();
};
/**
* Restart (force a reboot).
* @export
*/
V86Starter.prototype.restart = function()
{
this.bus.send("cpu-restart");
};
/**
* Add an event listener (the emulator is an event emitter). A list of events
* can be found at [events.md](events.md).
*
* The callback function gets a single argument which depends on the event.
*
* @param {string} event Name of the event.
* @param {function(*)} listener The callback function.
* @export
*/
V86Starter.prototype.add_listener = function(event, listener)
{
this.bus.register(event, listener, this);
};
/**
* Remove an event listener.
*
* @param {string} event
* @param {function(*)} listener
* @export
*/
V86Starter.prototype.remove_listener = function(event, listener)
{
this.bus.unregister(event, listener);
};
/**
* Restore the emulator state from the given state, which must be an
* ArrayBuffer returned by
* [`save_state`](#save_statefunctionobject-arraybuffer-callback).
*
* Note that the state can only be restored correctly if this constructor has
* been created with the same options as the original instance (e.g., same disk
* images, memory size, etc.).
*
* Different versions of the emulator might use a different format for the
* state buffer.
*
* @param {ArrayBuffer} state
* @export
*/
V86Starter.prototype.restore_state = async function(state)
{
dbg_assert(arguments.length === 1);
this.v86.restore_state(state);
};
/**
* Asynchronously save the current state of the emulator.
*
* @return {Promise<ArrayBuffer>}
* @export
*/
V86Starter.prototype.save_state = async function()
{
dbg_assert(arguments.length === 0);
return this.v86.save_state();
};
/**
* Return an object with several statistics. Return value looks similar to
* (but can be subject to change in future versions or different
* configurations, so use defensively):
*
* ```javascript
* {
* "cpu": {
* "instruction_counter": 2821610069
* },
* "hda": {
* "sectors_read": 95240,
* "sectors_written": 952,
* "bytes_read": 48762880,
* "bytes_written": 487424,
* "loading": false
* },
* "cdrom": {
* "sectors_read": 0,
* "sectors_written": 0,
* "bytes_read": 0,
* "bytes_written": 0,
* "loading": false
* },
* "mouse": {
* "enabled": true
* },
* "vga": {
* "is_graphical": true,
* "res_x": 800,
* "res_y": 600,
* "bpp": 32
* }
* }
* ```
*
* @deprecated
* @return {Object}
* @export
*/
V86Starter.prototype.get_statistics = function()
{
console.warn("V86Starter.prototype.get_statistics is deprecated. Use events instead.");
var stats = {
cpu: {
instruction_counter: this.get_instruction_counter(),
},
};
if(!this.v86)
{
return stats;
}
var devices = this.v86.cpu.devices;
if(devices.hda)
{
stats.hda = devices.hda.stats;
}
if(devices.cdrom)
{
stats.cdrom = devices.cdrom.stats;
}
if(devices.ps2)
{
stats["mouse"] = {
"enabled": devices.ps2.use_mouse,
};
}
if(devices.vga)
{
stats["vga"] = {
"is_graphical": devices.vga.stats.is_graphical,
};
}
return stats;
};
/**
* @return {number}
* @ignore
* @export
*/
V86Starter.prototype.get_instruction_counter = function()
{
if(this.v86)
{
return this.v86.cpu.instruction_counter[0] >>> 0;
}
else
{
// TODO: Should be handled using events
return 0;
}
};
/**
* @return {boolean}
* @export
*/
V86Starter.prototype.is_running = function()
{
return this.cpu_is_running;
};
/**
* Send a sequence of scan codes to the emulated PS2 controller. A list of
* codes can be found at http://stanislavs.org/helppc/make_codes.html.
* Do nothing if there is no keyboard controller.
*
* @param {Array.<number>} codes
* @export
*/
V86Starter.prototype.keyboard_send_scancodes = function(codes)
{
for(var i = 0; i < codes.length; i )
{
this.bus.send("keyboard-code", codes[i]);
}
};
/**
* Send translated keys
* @ignore
* @export
*/
V86Starter.prototype.keyboard_send_keys = function(codes)
{
for(var i = 0; i < codes.length; i )
{
this.keyboard_adapter.simulate_press(codes[i]);
}
};
/**
* Send text
* @ignore
* @export
*/
V86Starter.prototype.keyboard_send_text = function(string)
{
for(var i = 0; i < string.length; i )
{
this.keyboard_adapter.simulate_char(string[i]);
}
};
/**
* Download a screenshot.
*
* @ignore
* @export
*/
V86Starter.prototype.screen_make_screenshot = function()
{
if(this.screen_adapter)
{
return this.screen_adapter.make_screenshot();
}
return null;
};
/**
* Set the scaling level of the emulated screen.
*
* @param {number} sx
* @param {number} sy
*
* @ignore
* @export
*/
V86Starter.prototype.screen_set_scale = function(sx, sy)
{
if(this.screen_adapter)
{
this.screen_adapter.set_scale(sx, sy);
}
};
/**
* Go fullscreen.
*
* @ignore
* @export
*/
V86Starter.prototype.screen_go_fullscreen = function()
{
if(!this.screen_adapter)
{
return;
}