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Gargoyle ignores Windows HiDPI scaling factor #601

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dfabulich opened this issue Dec 14, 2021 · 1 comment
Open

Gargoyle ignores Windows HiDPI scaling factor #601

dfabulich opened this issue Dec 14, 2021 · 1 comment

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@dfabulich
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I'm running Windows in a Parallels VM on a HiDPI MacBook Pro 16-inch, 2021. My screen resolution is 4112x2572, and the scaling factor is set to 400%, but Gargoyle doesn't seem to honor Windows' scaling factor. It renders games in a teeny tiny little window in the middle of my screen.

Screen Shot 2021-12-13 at 8 03 16 PM

@dfabulich
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It's pretty easy to workaround this by setting a zoom factor in garglk.ini. (I was a bit surprised that zoom 4.0 was 2x too big, and that zoom 2.0 was "just right.")

Anyway, it'd be cool if Gargoyle could just detect this and automatically apply a multiplier on the zoom factor.

Screen Shot 2022-01-31 at 9 52 46 AM

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