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Releases: forcecore/ZHModLauncher

ZH Mod Launcher v013

24 Apr 04:56
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  • Make English translation work, translation by bitsbb01

ZH Mod Launcher v011

28 May 10:08
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  • Fix Generals.exe search for Ultimate Collection version of ZH.
  • Fix ssleay32.dll problem when running the game

ZH Mod Launcher v010

27 May 10:56
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Can now handle Origin version of ZH properly...

  • Also searches Generals.exe from where mod4.exe is. If all else fails, extract the mod launcher in the game folder.

ZH Mod Launcher v009

09 Dec 02:57
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  • Mod file management improved (or, bug fixed rather)
  • Mods now must be turned on and off manually. This was an issue in Origin versions of the game.
  • Now automatically requests for Administrator rights at the launch.
    • The game itself requires admin rights
    • Also, the renaming the mod files require admin rights, as they are located in the game directories.

ZH Mod Launcher v008

27 Apr 14:11
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  • Generals.exe finding improved: First scans for the Generals.exe writte in the Windows registry, asks yes/no for correctness. If yes, OK. If no, lets the user find Generals.exe manually.
  • .zbig content scanning added: If the mod .big has Skirmish Script inside, the mod launcher automatically enables/disables the AI scripts in the game folder.

ZH Mod Launcher v007

25 Apr 14:41
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You can now pick Generals.exe manually, if registry reading fails.
It usually fails since

  • The original release of ZH
  • TFD release of ZH
  • Ultimate collection release of ZH

all vary in registry for some reason. Since the program now needs to remember where Generals.exe is, it writes the settings to the disk: C:\Users{user_id}\AppData\Local\mod4 is the location. If you need to reset the settings, simply delete the directory.

ZH Mod Launcher v006

24 Apr 16:21
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"Initial version" of the new zbig mod launching method.