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ScaleGestureRecognizer: make pointerCount public #127310
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Hi @kseino, thank you for the contribution! I have read through your proposal but I don't completely understand the use-case for this. Is there some functionality that Would something like this work? void onScaleStart(ScaleStartDetails details) {
if (details.pointerCount == 2) {
// Some logic.
}
} |
(Triage) @kseino Do you still have plans to follow up on the feedback given above? |
@Renzo-Olivares @goderbauer we need to call
if this is not a common use case, I think this PR will be closed.. |
@kseino, so the use-case is that you would like a way to resolve/reject a scale gesture based on the number of pointers? For example reject a 4-pointer scale. If so, this sounds like a reasonable change to me, and we already expose |
yes, that is exactly what we want! |
Since this is already supported, should we close this PR? In the test cases, the pointer count is already available through the Scale*Details objects as @Renzo-Olivares pointed out. |
@Piinks |
Oh I think I see... This case only provides the PointerEvent |
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@Renzo-Olivares would you be able to give second approval for this? |
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make
pointCount
inScaleGestureRecognizer
public to handle pointer event depending on the number of pointers.#127309
Pre-launch Checklist
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