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FirebaseApp.CheckAndFixDependenciesAsync(); never finishing #831

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cr4z opened this issue Oct 19, 2020 · 0 comments
Closed

FirebaseApp.CheckAndFixDependenciesAsync(); never finishing #831

cr4z opened this issue Oct 19, 2020 · 0 comments
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@cr4z
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cr4z commented Oct 19, 2020

  • Unity editor version: 2019.4.12.1f (LTS)
  • Firebase Unity SDK version: 1.0.4
  • Source you installed the SDK: .unitypackage
  • Problematic Firebase Component: FirebaseApp
  • Other Firebase Components in use: Auth, Analytics, Database
  • Additional SDKs you are using: Google Sign-In
  • Platform you are using the Unity editor on: Windows
  • Platform you are targeting: Android
  • Scripting Runtime: IL2CPP (doesn't work on Mono either)

ISSUE:

I'm not able to use FirebaseApp.CheckAndFixDependenciesAsync(); anymore. It won't finish executing, so therefore, I can never call Firebase functions (also including Unity functions, I've noticed). I've tried calling it from Start() and Awake(), and I've made 100% sure that no code executes before it, or during its execution. And still nothing.

Weirdly enough, however, my code worked perfectly yesterday. Is this some kind of problem on Google's side? I don't understand.

(Closed myself because I feel like I haven't provided enough info. Gonna be looking more into it)

@cr4z cr4z added the new New issue. label Oct 19, 2020
@cr4z cr4z closed this as completed Oct 19, 2020
@firebase firebase locked and limited conversation to collaborators Nov 19, 2020
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