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Other Firebase Components in use: Auth, Analytics, Database
Additional SDKs you are using: Google Sign-In
Platform you are using the Unity editor on: Windows
Platform you are targeting: Android
Scripting Runtime: IL2CPP (doesn't work on Mono either)
ISSUE:
I'm not able to use FirebaseApp.CheckAndFixDependenciesAsync(); anymore. It won't finish executing, so therefore, I can never call Firebase functions (also including Unity functions, I've noticed). I've tried calling it from Start() and Awake(), and I've made 100% sure that no code executes before it, or during its execution. And still nothing.
Weirdly enough, however, my code worked perfectly yesterday. Is this some kind of problem on Google's side? I don't understand.
(Closed myself because I feel like I haven't provided enough info. Gonna be looking more into it)
The text was updated successfully, but these errors were encountered:
ISSUE:
I'm not able to use FirebaseApp.CheckAndFixDependenciesAsync(); anymore. It won't finish executing, so therefore, I can never call Firebase functions (also including Unity functions, I've noticed). I've tried calling it from Start() and Awake(), and I've made 100% sure that no code executes before it, or during its execution. And still nothing.
Weirdly enough, however, my code worked perfectly yesterday. Is this some kind of problem on Google's side? I don't understand.
(Closed myself because I feel like I haven't provided enough info. Gonna be looking more into it)
The text was updated successfully, but these errors were encountered: