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Fetching keys from remote #71
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First of all, the implementation used inside of the editor is only a stub. It reports success but it isn't actually doing anything. So there's an error, did you get an info from the log? (adb logcat when running) |
I took a look at logcat and found out some errors that lead me to other errors, so I decided to take a step back and test only the analytics as it seems easier. After I make it work I will try the config again. Thank you. |
If your issue reappears, feel free to re-open the bug. |
tried again and it didnt work, switched to iOS and it worked after some problems with cocoapods. |
Hi, I'm trying to fetch the keys from my remote but nothing comes from it.
I did the following:
1- cloned https://github.com/firebase/quickstart-unity
2- opened quickstart-unity-master/remote_config/testapp on unity
3- imported FirebaseRemoteConfig.unitypackage into project
4- created a project on https://console.firebase.google.com/
5- added iOS and android app on the project
6- created Remote Config param "user_os" with conditions for based on OS type and default
7- downloaded GoogleService-Info.plist and google-services.json and copied to Assets folder
8- switched platform for android (Firebase's unity plugin says Android and iOS are "Ready to use")
9a- Play on Editor
10a- Click Fetch (print: Fetching data..., fetch completed successfully!, Remote data loaded and ready.)
11a- Click Display Current Data (print: Current Data: config_test_string: default local string, config_test_int: 1, config_test_float: 1, config_test_bool: False)
9b- Build and run on device
10b- Click Fetch (print: Fetching data..., fetch completed successfully!, Fetch failed for unknown reason)
I also tried creating a new project but ended up with the same results.
Tharak
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