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Batchmode Unity builds for 6.14 freeze with "Cancelling DisplayDialog: Enable Analytics [...]" #669
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Have you tried using |
Thanks! Using |
Hi folks, This has been fixed in the latest version of EDM4U You can update it to 1.2.155 through UPM. |
Hey @seansaleh. We need more information to resolve this issue but there hasn't been an update in 5 weekdays. I'm marking the issue as stale and if there are no new updates in the next 5 days I will close it automatically. If you have more information that will help us get to the bottom of this, just add a comment! |
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Hey @seansaleh. We need more information to resolve this issue but there hasn't been an update in 5 weekdays. I'm marking the issue as stale and if there are no new updates in the next 5 days I will close it automatically. If you have more information that will help us get to the bottom of this, just add a comment! |
Since there haven't been any recent updates here, I am going to close this issue. @seansaleh if you're still experiencing this problem and want to continue the discussion just leave a comment here and we are happy to re-open this. |
Please fill in the following fields:
Unity editor version: 2019.3.10f
Firebase Unity SDK version: 6.14.0
Source you installed the SDK (.unitypackage or Unity Package Manager): Unity Package Manager
Firebase plugins in use (Auth, Database, etc.): Crashlytics
Additional SDKs you are using (Facebook, AdMob, etc.): None
Platform you are using the Unity editor on (Mac, Windows, or Linux): Mac
Platform you are targeting (iOS, Android, and/or desktop): iOS
Scripting Runtime (Mono, and/or IL2CPP): IL2CPP
Please describe the issue here:
(Please list the full steps to reproduce the issue. Include device logs, Unity logs, and stack traces if available.)
I updated firebase to 6.14.0 from 6.13.0 and my builds started freezing.
You can view my change and fork of the Quickstart Unity project here: seansaleh@0d4a9b6
I run Unity as part of an automated build with the flags like
-batchMode -quit -serial SC-<CUT> -username <CUT> -password <CUT> -buildTarget iOS -logFile "./unitybuild.log" -executeMethod DoBuild -projectPath "."
The builds freeze with the following message:
Please answer the following, if applicable:
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)? Yes
Here's a fork of quickstart where before this commit builds worked, afterwards they failed.
seansaleh@0d4a9b6
Note, I also tested it on the Storage project with this commit and had the same failure
What's the issue repro rate? (eg 100%, 1/5 etc) 100%
The text was updated successfully, but these errors were encountered: