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Firebase's libApp.so was not found for this device's architecture #454
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It might be that we didn't support arm64 in version 4.2.1, is there a reason you're using that version of the library? The best thing to do would be to update to the newest release (which I believe is 6.4.0 currently). That should resolve your issue. |
@alexames we added arm64 builds when Unity added support in 5.2.0. https://firebase.google.com/support/release-notes/unity#version_520_-_july_23_2018 we patched the Play Services Resolver in later release to deal with Unity's ABI / platform selection APIs changing. @wg-mblazin the short story is that I agree with @alexames you should really try to upgrade, we've changed a lot over almost 2 years while trying to make minimal breaking API changes. |
Please fill in the following fields:
Unity editor version: 2018.3.8f1
Firebase Unity SDK version: 4.2.1
Firebase plugins in use (Auth, Database, etc.): Analytics
Additional SDKs you are using (Facebook, AdMob, etc.): Facebook, AppsFlyer, Fabric Crashlytics
Platform you are using the Unity editor on (Mac, Windows, or Linux): Mac, Windows
Platform you are targeting (iOS, Android, and/or desktop): Android, iOS
Please describe the issue here:
08-27 11:06:51.448 24126 24157 E Unity : InitializationException: Firebase's libApp.so was not found for this device's architecture
08-27 11:06:51.448 24126 24157 E Unity : in your APK.
It looks like the libapp.so file is not available for arm64 for Unity version 4.2.1, is there a backport available for this version of the Unity?
Please answer the following, if applicable:
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)?
No
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