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How can I fix this? - Unity 2017.1.2.p4 #127

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faiguago opened this issue Dec 19, 2017 · 2 comments
Closed

How can I fix this? - Unity 2017.1.2.p4 #127

faiguago opened this issue Dec 19, 2017 · 2 comments

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@faiguago
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IOException: Win32 IO returned ERROR_BROKEN_PIPE. Path: D:_UnityProjects_Work\PortalProject[Unknown]
System.IO.FileStream.FlushBuffer (System.IO.Stream st) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:1040)
System.IO.FileStream.FlushBuffer () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:1054)
System.IO.FileStream.Flush () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:859)
System.IO.StreamWriter.Flush () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:191)
System.IO.StreamWriter.Dispose (Boolean disposing) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:162)
UnityEditor.HostView:OnGUI()

@faiguago faiguago changed the title How I can fix this? How can I fix this? Dec 19, 2017
@faiguago faiguago changed the title How can I fix this? How can I fix this? - Unity 2017.1.2.p4 Dec 19, 2017
@stewartmiles
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Do you have any more context, what are you doing?

Cheers,
Stewart

@stewartmiles
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Since we have no additional information, I'm closing this issue. Let us know if you can provide additional information about your problem.

@firebase firebase locked and limited conversation to collaborators Oct 26, 2019
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