-
Notifications
You must be signed in to change notification settings - Fork 428
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Question] Unity desktop with Crashlytics Analytics #1219
Comments
Hi @mmiro1, Thanks for reporting this. It appears that neither Crashlytics nor Analytics are supported for desktop according to our documentation. That being said, are these features that you want implemented in the future? |
Hi @paulinon , Thanks for your answer. I didn't realize these products weren't supported for desktop. Regarding your question, it would be great to see them in the future. Is there any date or estimation for when it could be included? Thank you again and sorry for the inconvenience. |
Hi @mmiro1, I'm unable to provide a timeline for this. However, you may check this thread for updates. I'll be marking this as a feature request for now. |
Is there any update on this? |
1 on having this feature. Currently have to use UGS, and would much rather have everything on firebase |
Hi Paulinon, Want to follow up to see if there is any updates on this feature. Would be very helpful. Thanks |
Any Plan? |
1 |
I would find this really useful as well. |
There is a serious lack of great analytics solutions for Unity standalone. UGS is expensive. Firebase Analytics seems like a no brainer, yet it does not support unity standalone builds or the editor. |
Has there been any updates on this? Having analytics on the desktop app would be really useful... |
1 |
[REQUIRED] Please fill in the following fields:
[REQUIRED] Please describe the question here:
Hi, I am trying to use Analytics and Crashlytics in my projects and I am having some problems with it. I just created a new project to make some testing and I get the same results, I don't see anything from the Firebase console. All the code I am using is the following one:
As I undestand, with this code and enabling the Analytics and Crashlytics in the firebase project is enough to have it working. After that you only need to add the unity project to firebase as an android app and download the "google-services.json" install the unity packages of Analytics and Crashlytics.
But in the console I get this output:
I supouse that the problem reside in that the app initializer crashlytics is not found, but i don't undestand why.
Am I missing any step or making something wrong? Do I have to make any extra step to have it working in desktop?
Also, can I test while running from the Unity editor without makeing a build?
Thank you in advance.
The text was updated successfully, but these errors were encountered: