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[Bug] Crashed after calling FirebaseApp.CheckAndFixDependenciesAsync() #1181

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keepup opened this issue Nov 18, 2021 · 2 comments
Closed

[Bug] Crashed after calling FirebaseApp.CheckAndFixDependenciesAsync() #1181

keepup opened this issue Nov 18, 2021 · 2 comments

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@keepup
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keepup commented Nov 18, 2021

[REQUIRED] Please fill in the following fields:

  • Unity editor version: 2020.3.22f1c1 / 2019.4.24.f1c1
  • Firebase Unity SDK version: v8.6.1
  • Source you installed the SDK: .unitypackage
  • Problematic Firebase Component: Messaging
  • Other Firebase Components in use: None
  • Additional SDKs you are using: None
  • Platform you are using the Unity editor on: Mac
  • Platform you are targeting: Android
  • Scripting Runtime: IL2CPP

[REQUIRED] Please describe the issue here:

Crashed after calling FirebaseApp.CheckAndFixDependenciesAsync() when network is terrible.

firebasedemo_logs.txt

Steps to reproduce:

I have created a demo project here: https://github.com/keepup/FirebaseDemo
APK file: https://github.com/keepup/FirebaseDemo/tree/main/Output-Android

  1. Install FirebaseDemo.apk on phone;
  2. Simulate a bad network environment or turn off phone WiFi and Cellular network;
  3. Open FirebaseDemo;

If not crashed, please reinstall FirebaseDemo.apk or clear data and cache in the application setting for FirebaseDemo.
Then repeat the above steps.

Relevant Code:

Similar issues:

#1170
#1169
#1160
#1166

@paulinon paulinon removed the new New issue. label Nov 18, 2021
@paulinon
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Hi @keepup,

It appears that your issue is similar to #1169. With that, I'll be closing this and marking this as a dupe for now. You may check out #1169 for any updates as we are currently investigating this behavior.

@paulinon
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Duplicate of #1169

@paulinon paulinon marked this as a duplicate of #1169 Nov 18, 2021
@firebase firebase locked and limited conversation to collaborators Dec 19, 2021
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