Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Does Firebase Cloud Messaging Composer support Creating Messaging with Custom sound? #1161

Open
dioniguerra opened this issue Oct 18, 2021 · 0 comments

Comments

@dioniguerra
Copy link

[REQUIRED] Please fill in the following fields:

  • Unity editor version: 2019.4.28f1
  • Firebase Unity SDK version: 8.2.0
  • Source you installed the SDK: Unity Package Manager
  • Problematic Firebase Component: FCM
  • Other Firebase Components in use: Analytics
  • Additional SDKs you are using: None
  • Platform you are using the Unity editor on: Mac
  • Platform you are targeting: iOS
  • Scripting Runtime: IL2CPP

[REQUIRED] Please describe the question here:

Hi,

Can we send custom sound attribute as part of Firebase Notification payload using the Firebase Composer? Currently, the only way I see I can override the sound attribute is via the DATA payload (Custom data key/value pairs), however, this will force the app to be responsible for processing data messages and ONLY when is in the foreground.

I am looking for ways we can leverage the Firebase Console without going through an alternative server or poxy in order to support and play custom sound for remote notifications (i.e. app is in the background or not open at all)

Thanks in advanced
Dioni

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants