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Source you installed the SDK: Unity Package Manager
Problematic Firebase Component: FCM
Other Firebase Components in use: Analytics
Additional SDKs you are using: None
Platform you are using the Unity editor on: Mac
Platform you are targeting: iOS
Scripting Runtime: IL2CPP
[REQUIRED] Please describe the question here:
Hi,
Can we send custom sound attribute as part of Firebase Notification payload using the Firebase Composer? Currently, the only way I see I can override the sound attribute is via the DATA payload (Custom data key/value pairs), however, this will force the app to be responsible for processing data messages and ONLY when is in the foreground.
I am looking for ways we can leverage the Firebase Console without going through an alternative server or poxy in order to support and play custom sound for remote notifications (i.e. app is in the background or not open at all)
Thanks in advanced
Dioni
The text was updated successfully, but these errors were encountered:
[REQUIRED] Please fill in the following fields:
[REQUIRED] Please describe the question here:
Hi,
Can we send custom sound attribute as part of Firebase Notification payload using the Firebase Composer? Currently, the only way I see I can override the
sound
attribute is via the DATA payload (Custom data key/value pairs), however, this will force the app to be responsible for processing data messages and ONLY when is in the foreground.I am looking for ways we can leverage the Firebase Console without going through an alternative server or poxy in order to support and play custom sound for remote notifications (i.e. app is in the background or not open at all)
Thanks in advanced
Dioni
The text was updated successfully, but these errors were encountered: