Goetty is a framework to help you build socket application.
server
package example
import (
"log"
"github.com/fagongzi/goetty"
"github.com/fagongzi/goetty/codec/simple"
)
// EchoServer echo server
type EchoServer struct {
addr string
app goetty.NetApplication
}
// NewEchoServer create new server
func NewEchoServer(addr string) *EchoServer {
svr := &EchoServer{}
encoder, decoder := simple.NewStringCodec()
app, err := goetty.NewTCPApplication(addr, svr.handle,
goetty.WithAppSessionOptions(goetty.WithCodec(encoder, decoder)))
if err != nil {
log.Panicf("start server failed with % v", err)
}
return &EchoServer{
addr: addr,
app: app,
}
}
// Start start
func (s *EchoServer) Start() error {
return s.Start()
}
// Stop stop
func (s *EchoServer) Stop() error {
return s.Stop()
}
func (s *EchoServer) handle(session goetty.IOSession, msg interface{}, received uint64) error {
log.Printf("received % v from %s, already received %d msgs",
msg,
session.RemoteAddr(),
received)
return session.WriteAndFlush(msg)
}
client
package example
import (
"log"
"time"
"github.com/fagongzi/goetty"
"github.com/fagongzi/goetty/codec/simple"
)
// EchoClient echo client
type EchoClient struct {
serverAddr string
conn goetty.IOSession
}
// NewEchoClient new client
func NewEchoClient(serverAddr string) (*EchoClient, error) {
c := &EchoClient{
serverAddr: serverAddr,
}
encoder, decoder := simple.NewStringCodec()
c.conn = goetty.NewIOSession(goetty.WithCodec(encoder, decoder))
_, err := c.conn.Connect(serverAddr, time.Second*3)
return c, err
}
// SendMsg send msg to server
func (c *EchoClient) SendMsg(msg string) error {
return c.conn.WriteAndFlush(msg)
}
// ReadLoop read loop
func (c *EchoClient) ReadLoop() error {
// start loop to read msg from server
for {
msg, err := c.conn.Read() // if you want set a read deadline, you can use 'WithTimeout option'
if err != nil {
log.Printf("read failed with % v", err)
return err
}
log.Printf("received % v", msg)
}
}