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FluidSandbox.sln
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FluidSandbox.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30804.86
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FluidSandbox", "FluidSandbox\FluidSandbox.vcxproj", "{8EE0D0E5-0F7A-44A0-8B6E-EDCDB9F90A22}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Scenarios", "Scenarios", "{E17A42E4-072D-498B-9E54-903C5F1C3561}"
ProjectSection(SolutionItems) = preProject
FluidSandbox\scenarios\Scenario00.xml = FluidSandbox\scenarios\Scenario00.xml
FluidSandbox\scenarios\Scenario01.xml = FluidSandbox\scenarios\Scenario01.xml
FluidSandbox\scenarios\Scenario02.xml = FluidSandbox\scenarios\Scenario02.xml
FluidSandbox\scenarios\Scenario03.xml = FluidSandbox\scenarios\Scenario03.xml
FluidSandbox\scenarios\Scenario04.xml = FluidSandbox\scenarios\Scenario04.xml
FluidSandbox\scenarios\Scenario05.xml = FluidSandbox\scenarios\Scenario05.xml
FluidSandbox\scenarios\Scenario06.xml = FluidSandbox\scenarios\Scenario06.xml
FluidSandbox\scenarios\Scenario07.xml = FluidSandbox\scenarios\Scenario07.xml
FluidSandbox\scenarios\Scenario08.xml = FluidSandbox\scenarios\Scenario08.xml
FluidSandbox\scenarios\Scenario09.xml = FluidSandbox\scenarios\Scenario09.xml
FluidSandbox\scenarios\Scenario10.xml = FluidSandbox\scenarios\Scenario10.xml
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Scene", "Scene", "{ED287FEC-8EBB-4BFF-904A-E6CB42D50416}"
ProjectSection(SolutionItems) = preProject
FluidSandbox\scene.xml = FluidSandbox\scene.xml
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{5EC3E778-2C57-4257-A210-4469CA5F9EF6}"
ProjectSection(SolutionItems) = preProject
README.md = README.md
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Shaders", "Shaders", "{ACE16B6B-BEE6-40F3-97B4-083DC0D6FFCC}"
ProjectSection(SolutionItems) = preProject
FluidSandbox\shaders\ClearWater.fragment = FluidSandbox\shaders\ClearWater.fragment
FluidSandbox\shaders\ClearWater.vertex = FluidSandbox\shaders\ClearWater.vertex
FluidSandbox\shaders\Colored.fragment = FluidSandbox\shaders\Colored.fragment
FluidSandbox\shaders\Colored.vertex = FluidSandbox\shaders\Colored.vertex
FluidSandbox\shaders\ColorWater.fragment = FluidSandbox\shaders\ColorWater.fragment
FluidSandbox\shaders\ColorWater.vertex = FluidSandbox\shaders\ColorWater.vertex
FluidSandbox\shaders\Debug.fragment = FluidSandbox\shaders\Debug.fragment
FluidSandbox\shaders\Debug.vertex = FluidSandbox\shaders\Debug.vertex
FluidSandbox\shaders\Depth.fragment = FluidSandbox\shaders\Depth.fragment
FluidSandbox\shaders\Depth.vertex = FluidSandbox\shaders\Depth.vertex
FluidSandbox\shaders\DepthBlur.fragment = FluidSandbox\shaders\DepthBlur.fragment
FluidSandbox\shaders\DepthBlur.vertex = FluidSandbox\shaders\DepthBlur.vertex
FluidSandbox\shaders\DirectionalLight.fragment = FluidSandbox\shaders\DirectionalLight.fragment
FluidSandbox\shaders\DirectionalLight.vertex = FluidSandbox\shaders\DirectionalLight.vertex
FluidSandbox\shaders\FontTexture.fragment = FluidSandbox\shaders\FontTexture.fragment
FluidSandbox\shaders\FontTexture.vertex = FluidSandbox\shaders\FontTexture.vertex
FluidSandbox\shaders\Lighting.fragment = FluidSandbox\shaders\Lighting.fragment
FluidSandbox\shaders\Lighting.vertex = FluidSandbox\shaders\Lighting.vertex
FluidSandbox\shaders\Line.fragment = FluidSandbox\shaders\Line.fragment
FluidSandbox\shaders\Line.vertex = FluidSandbox\shaders\Line.vertex
FluidSandbox\shaders\PointLight.fragment = FluidSandbox\shaders\PointLight.fragment
FluidSandbox\shaders\PointLight.vertex = FluidSandbox\shaders\PointLight.vertex
FluidSandbox\shaders\Points.fragment = FluidSandbox\shaders\Points.fragment
FluidSandbox\shaders\Points.vertex = FluidSandbox\shaders\Points.vertex
FluidSandbox\shaders\PointSprites.fragment = FluidSandbox\shaders\PointSprites.fragment
FluidSandbox\shaders\PointSprites.vertex = FluidSandbox\shaders\PointSprites.vertex
FluidSandbox\shaders\Skybox.fragment = FluidSandbox\shaders\Skybox.fragment
FluidSandbox\shaders\Skybox.vertex = FluidSandbox\shaders\Skybox.vertex
FluidSandbox\shaders\Thickness.fragment = FluidSandbox\shaders\Thickness.fragment
FluidSandbox\shaders\Thickness.vertex = FluidSandbox\shaders\Thickness.vertex
FluidSandbox\shaders\VisualizeDepth.fragment = FluidSandbox\shaders\VisualizeDepth.fragment
FluidSandbox\shaders\VisualizeDepth.vertex = FluidSandbox\shaders\VisualizeDepth.vertex
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8EE0D0E5-0F7A-44A0-8B6E-EDCDB9F90A22}.Debug|Win32.ActiveCfg = Debug|Win32
{8EE0D0E5-0F7A-44A0-8B6E-EDCDB9F90A22}.Debug|Win32.Build.0 = Debug|Win32
{8EE0D0E5-0F7A-44A0-8B6E-EDCDB9F90A22}.Debug|x64.ActiveCfg = Debug|x64
{8EE0D0E5-0F7A-44A0-8B6E-EDCDB9F90A22}.Debug|x64.Build.0 = Debug|x64
{8EE0D0E5-0F7A-44A0-8B6E-EDCDB9F90A22}.Release|Win32.ActiveCfg = Release|Win32
{8EE0D0E5-0F7A-44A0-8B6E-EDCDB9F90A22}.Release|Win32.Build.0 = Release|Win32
{8EE0D0E5-0F7A-44A0-8B6E-EDCDB9F90A22}.Release|x64.ActiveCfg = Release|x64
{8EE0D0E5-0F7A-44A0-8B6E-EDCDB9F90A22}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {801FFFE6-326B-4377-A14A-0201554B7CDB}
EndGlobalSection
EndGlobal