A real time application for playing around with 3D fluids and rigid bodies.
- Fluid and rigid body simulation based on NVIDIA PhysX (R)
- Screen Space Fluid Rendering with clear and colored particle fluids
- Fully customizable scenarios stored in XML
- Changing allmost all simulation properties in real time
- Uses a custom OpenGL rendering engine
- Uses Final Platform Layer (libfpl.org) for creating a window and an opengl rendering context
Copyright (C) Torsten Spaete 2011-2021. All rights reserved.
MPL v.2 licensed. See LICENSE.txt for more details.
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Windows 7 or higher (With a few changes it may compile and run on other platforms too)
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Visual Studio 2019
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PhysX SDK 3.4.2 (Multithreaded DLL, x64/win32, Headers are included)
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STB image (included)
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STB freetype (included)
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Final Platform Layer (included)
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Final XML (included)
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Glad (included)
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glm (included)
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Compile the PhysX SDK as Multithreaded DLLs for x86 and x64 platform with the configurations Debug/Release NOTE: Do not compile with static CRT library, change to (Multithreaded DLL and Multithreaded Debug DLL).
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Copy all 10 resulting PhysX DLL files into the folders for each platform:
- /Libraries/PhysX/physx/bin/win32/
- nvToolsExt32_1.dll
- PhysX3_x86.dll
- PhysX3Common_x86.dll
- PhysX3CommonDEBUG_x86.dll
- PhysX3Cooking_x86.dll
- PhysX3CookingDEBUG_x86.dll
- PhysX3DEBUG_x86.dll
- PhysX3Gpu_x86.dll
- PhysX3GpuDEBUG_x86.dll
- PhysXDevice.dll
/Libraries/PhysX/physx/bin/x64/ - nvToolsExt32_1.dll - PhysX3_x64.dll - PhysX3Common_x64.dll - PhysX3CommonDEBUG_x64.dll - PhysX3Cooking_x64.dll - PhysX3CookingDEBUG_x64.dll - PhysX3DEBUG_x64.dll - PhysX3Gpu_x64.dll - PhysX3GpuDEBUG_x64.dll - PhysXDevice.dll
- /Libraries/PhysX/physx/bin/win32/
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Copy all 8 resulting PhysX LIB files into the folders respectively:
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/Libraries/PhysX/physx/lib/win32/
- PhysX3_x86.lib
- PhysX3Common_x86.lib
- PhysX3CommonDEBUG_x86.lib
- PhysX3Cooking_x86.lib
- PhysX3CookingDEBUG_x86.lib
- PhysX3DEBUG_x86.lib
- PhysX3Extensions.lib
- PhysX3ExtensionsDEBUG.lib
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/Libraries/PhysX/physx/lib/x64/
- PhysX3_x64.lib
- PhysX3Common_x64.lib
- PhysX3CommonDEBUG_x64.lib
- PhysX3Cooking_x64.lib
- PhysX3CookingDEBUG_x64.lib
- PhysX3DEBUG_x64.lib
- PhysX3Extensions.lib
- PhysX3ExtensionsDEBUG.lib
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Copy the include files for PhysX SDK in the folder:
- /Libraries/PhysX/pxshared/include/ (~160 files)
- /Libraries/PhysX/physx/include/ (~60 files)
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All other libraries are already included
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Build and run the FluidSandbox Solution