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Chess and chess variant rules and operations in TypeScript

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chessops

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Chess and chess variant rules and operations in TypeScript.

Documentation

View TypeDoc

Features

  • Read and write FEN
  • Vocabulary
    • Square
    • SquareSet (implemented as bitboards)
    • Color
    • Role (piece type)
    • Piece (Role and Color)
    • Board (map of piece positions)
    • Castles
    • Setup (a not necessarily legal position)
    • Position (base class for legal positions, Chess is a concrete implementation)
  • Variant rules: Standard chess, Crazyhouse, King of the Hill, Three-check, Antichess, Atomic, Horde, Racing Kings
    • Move making
    • Legal move and drop move generation
    • Game end and outcome
    • Insufficient material
    • Setup validation
  • Supports Chess960
  • Attacks and rays using hyperbola quintessence (faster to initialize than magic bitboards)
  • Read and write UCI move notation
  • Read and write SAN
  • Read and write PGN
    • Parser supports asynchronous streaming
    • Game tree model
    • Transform game tree to augment nodes with arbitrary user data
    • Parse comments with evaluations, clocks and shapes
  • Transformations: Mirroring and rotating
  • Compatibility: chessground and scalachess

Example

import { parseFen } from 'chessops/fen';
import { Chess } from 'chessops/chess';

const setup = parseFen('r1bqkbnr/ppp2Qpp/2np4/4p3/2B1P3/8/PPPP1PPP/RNB1K1NR b KQkq - 0 4').unwrap();
const pos = Chess.fromSetup(setup).unwrap();
console.assert(pos.isCheckmate());

License

chessops is licensed under the GNU General Public License 3 or any later version at your choice. See LICENSE.txt for details.

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Chess and chess variant rules and operations in TypeScript

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