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Releases: erkyrath/lectrote

Lectrote 1.5.2

03 Dec 02:31
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(From 1.5.0:) Universal transcript mode! A transcript is saved for every game you play. Select the "Browse Transcripts" menu option to see a list. Transcripts are displayed as rich text (the same Glk stylesheet as the original game); the "Save as Text" option allows you to save a plain text version.

  • Fixed the Find menu options in game windows. Find now also works in transcript windows.

If you don't know which version to download, choose "win32-x64" (for Windows) or "macos-universal" (for MacOS).

Lectrote 1.5.1

13 Oct 00:29
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(From 1.5.0:) Universal transcript mode! A transcript is saved for every game you play. Select the "Browse Transcripts" menu option to see a list. Transcripts are displayed as rich text (the same Glk stylesheet as the original game); the "Save as Text" option allows you to save a plain text version.

  • Added a "Show File Location" menu option (shows the current game file or transcript file in the OS file browser).
  • Show the text "Image N" or the provided alt text where an image was displayed in the original game. (Story windows only).
  • If the timestamp option is on for a transcript window, saving as text will include timestamps in the text file.
  • Bumped Electron to 31.7.0.

If you don't know which version to download, choose "win32-x64" (for Windows) or "macos-universal" (for MacOS).

Lectrote 1.5.0

30 Sep 01:45
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  • Universal transcript mode! A transcript is saved for every game you play. Select the "Browse Transcripts" menu option to see a list. Transcripts are displayed as rich text (the same Glk stylesheet as the original game); the "Save as Text" option allows you to save a plain text version.
  • Updated emglken to 0.6.0 (fixed TADS save/restore bugs, monospace support, increased undo limit; consistent RNG behavior for Glulx interpreters; fixed a Unicode bug).
  • Updated inkjs to 2.3.0.
  • Minor Quixe optimizations.

If you don't know which version to download, choose "win32-x64" (for Windows) or "macos-universal" (for MacOS).

Lectrote 1.4.6

04 Jun 01:33
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  • The margin preference can now go up to 35%.
  • Updated inkjs to 2.2.4.
  • Bumped Electron to 29.4.2.
  • Mac version now requires MacOS 10.15 "Catalina" or later.

Lectrote 1.4.5

19 Sep 15:42
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Fixed a packaging bug that prevented Adrift from working.

Lectrote 1.4.4

02 Sep 22:47
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  • Updates for emglken and glkote. (Adrift 4 support; various TADS bugs.)
  • Updated inkjs to 2.2.2.
  • Bumped Electron to 24.8.2.

If you don't know which version to download, choose "win32-x64" (for Windows) or "macos-universal" (for MacOS).

Lectrote 1.4.3

22 Jul 02:35
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Same as 1.4.2 except that the path bug in emglken VMs is fixed now.

If you don't know which version to download, choose "win32-x64" (for Windows) or "macos-universal" (for MacOS).

Lectrote 1.4.2

17 Jul 03:00
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  • Accept ".sav" as a valid file suffix when loading save files (in addition to ".glksave").
  • Updated Quixe to 2.2.1 (matching Glulx VM 3.1.3, now with double-precision math).
  • Update inkjs to 2.1.0 (matching ink v1.0).
  • Update emglken to 0.4.0. (Improved display of TADS status windows; most recent versions of bocfel, hugo, glulxe, and git VMs.)
  • Bumped Electron to 18.3.5.

If you don't know which version to download, choose "win32-x64" (for Windows) or "macos-universal" (for MacOS).

Lectrote 1.4.1

04 Jan 01:28
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  • Added a tray icon on Windows. This allows you to quit the app if it is running with no windows open. (Right-click on the tray icon for a Quit menu option.)
  • Added Windows ARM and Linux ARM to the release platform list.
  • Bumped Electron to 14.2.3.
  • Fixed some bugs building bound apps.
  • Linting and code cleanup down in the GlkOte library.

If you don't know which version to download, choose "win32-x64" (for Windows) or "macos-univ" (for MacOS).

Lectrote 1.4.0

21 Mar 01:43
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  • TADS save/load works now! Although it's somewhat slow.
  • Scrollback buffer is now 800 lines or paragraphs.
  • Bumped Electron to 11.3.0.

Most Mac users should download the build for their machine (macos-x64 for Intel, macos-arm64 for Apple Silicon). The universal build is only important if you need to distribute one binary to a bunch of people.